- cross-posted to:
- foss@beehaw.org
- cross-posted to:
- foss@beehaw.org
Based on quake engine, now it has all the bells and whistles of modern graphics.
It’s a great game, if you like fast-paced arena shooters.
The performance is great and it’s really fun to master the movement and get real fast and jump high.
I’ve played quite a bit on LAN with one to 5 people. Especially instagib with grappling hook is great fun.
About performance: I got it running 20 fps on old SBC Rock64 in OpenGL mode and was GPU-bound. Well, Mali-400 is not a gaming GPU and ARM blob drivers don’t even support OGL, only GLES.
On i5-2xxx it runs on about 110-120 fps with 30% of one CPU core load(GPU-bound again) in X11 and ~90 in kwin_wayland.
I didn’t like how you had to pick up weapons from the map in the normal modes when I played on a LAN but instagib mode was hella fun. Fragging three people while bunny-hopping into the flag room and fragging two more on the way out is something you just have to experience.
Yeah, it’s hella fun.
Xonotic has quite a bit of config options, e.g. it’s possible to spawn with all weapons. But mastering those is a learning curve, compared to the more approachable instagib.
Ah, this game. I love to pull it out whenever I am feeling bored and dried out by my other games. It’s an amazing and low resource intensive game. So to say, I like to zip across the map at subsonic speeds more than actually playing it haha. But I still get the sniper rifle whilst doing that and practice some sick ferrari headshots.
Game feels great. I just wish the people I knew who also played weren’t across the pond so I could actually get a kill once in a while (being the odd man out, if we play together my ping is 300-500ms).
Australia?
Played it will my old Unreal2k4k team, was great to relive the old days of gameplay discovery.
It’s pretty good, and looks even better. Easy to pick up, and hard to master, but very fun.