Apple Vision Pro review: magic, until it’s not::There’s a lot of pressure on the new Apple Vision Pro headset, which starts at $3,499 and marks the beginning of something called “spatial computing.” The ambition is enormous, but the Vision Pro also represents a series of really big tradeoffs.

  • witty_username@feddit.nl
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    9 months ago

    I don’t think this is gong to be a success. I feel like the tech is a solution without a problem. I think the only sensible application is niche, enthusiast gaming, and valve is already pretty established there.
    We’ll see though. Apple will probably have thought about this and identified usecases and developed software for their vr platform

    • Blackmist@feddit.uk
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      9 months ago

      The lack of proper VR controllers excludes AppleVR from any meaningful gaming anyway.

    • Fisch@lemmy.ml
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      9 months ago

      I have a Valve Index and the Vision Pro seems like a downgrade in many ways, at least for gaming. It doesn’t even have controllers, so almost all games won’t even be possible to play.

  • captainWhatsHisName@lemm.ee
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    9 months ago

    And unlike any other TV in your life, the Vision Pro can literally DRM your eyes — if you’re watching a movie in the Apple TV app or Disney Plus and go to take a screen capture, the content blacks out. It’s strange to experience a reality where big companies can block you from capturing what you see, even if all you’re trying to do is show people how cool it looks in a review. You can get around DRM screenshots on an iPhone by just taking a photo of the screen, but there’s no such off-ramp for the Vision Pro.

    Hey, I found the reason why I would never never never ever buy something like this. It’s going to be the Black Mirror episode that forces you to watch ads.

    • lolcatnip@reddthat.com
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      9 months ago

      literally DRM your eyes

      What a comically overblown description. Any platform that supports DRM can “literally DRM your eyes” the same way. Making the screens too tiny to photograph easily is just how a headset has to work, not some Orwellian scheme to control you.

      Many fair criticisms of Apple can be made, but this ain’t it.