For some reason, something as simple as using the F5/F8 as quicksave/quickload keys felt like a blast from the past. Maybe it’s been around the whole time and I stopped noticing, but it reminded me of playing old RPGs.
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F9 was used in most Bethesda games for quickload. Not sure if this was a typo but AFAIK I only used quicksave before but it still counts as a hard save in BG3 which I appreciate.
For me it wasn’t the fire that kept drawing comparisons to Divinity. It was the writing. The opening is beat for beat Divinity tropes and it was off-putting. It took hours more gameplay and character development for that edge to wear down, though it has probably permanently shaded my first playthrough. Perhaps that opening was one of the first things written, and thus the most akin to its predecessor.
Once the game settles in, things feel less Divinity and more Faerun. The fire metaphor is apt though. Things do creep in from time to time to remind you who built this adventure. It’s like a signature. I don’t always like it, seeing the hand in this case is more jarring because of how sensitive I am towards the setting and gameplay. But the craft is so thoughtful otherwise, it’s broken through those barriers for me.
I agree, and it comes through in the companions, too. And despite them singling out Jaheira in the article I have a hard time recognising much of her, except for the appearance. Maybe the hundred years passing is the excuse but I wish her bossy, sarcastic, witty personality was more present and recognisable.
Don’t get me wrong, I love the game and it has been monopolizing my attention but it’s still not beating the Divinity 3 allegations (though I’m only at the end of Act 2, still).
So as someone who is an avid fan of Bg1 and bg2, but having never played divinity games because of kinda lack of interest, is bg3 worthy or not? I don’t want to get disappointed.
I had played some post-bg rpgs like dragon age: origins, but it felt like meh and I did not complete it.
I can’t do much to answer your original question but you could always try it and refund it within the 2 hour period steam allows.
Sure, you won’t be able to get the full experience but in that time you should be able to get a basic feel for the game and some characters which could let you form your own opinion.
Steam can be pretty loose with the period too within reason. I only returned a game once, it was the Outer Worlds and I put like 4 hours into it. I explained to them that at that point it was clear that choices didn’t have the big impact I thought they would and I felt deceived.
It’s a great game by all measures, but it really feels more like a sequel to the last two Divinity games rather than the Baldur’s Gate series. The only thing it really has in common with the old games is the setting, a few recurring characters, and the fact that it’s based on D&D. Otherwise, they are about as different as CRPGs can get.
If you want a spiritual successor to the old infinity engine games, look at the two Pillars of Eternity games and the two Pathfinder games.
For me the games I have enjoyed the most are Ratchet and Clank games. I’m so lucky there has been many releases with most of them being good. Longer development cycles and the mindset of releasing when ready would be better for these games too.
I haven’t played the last 3 games but I know that one very appealing idea for them that keeps players around is the newer fluid mechanics and lack of bugs on launch. This series is like the bread and butter of Sony games, you’re never feeling like it’s just a reskin of the previous game.