A new PC port of Super Mario 64, with native Linux version. It comes as an AppImage, and requires a ROM file of the original game.
Seems to work well. FPS is locked to 30 by default, but you can change that from the settings. It even supports ultrawide resolutions, with the possibility to change HUD aspect ratio to 16:9.
It also supports HD texture packs, such as this one: https://github.com/GhostlyDark/SM64-Reloaded-GS. Just decompress it in to the mods folder, and toggle between original and alternative textures with the Tab key.



What’s the benefit of using this over an existing emulator (e.g. Mupen)?
Frame rate, wide screen, mouse input… You can pretty much do anything you want with the game. Vs an emulator that runs the official ROM as it was.
Emulators are emulating N64hardware running a game pak, this is a native port of the game to Linux and unlocks several benefits. Off the top of my head:
This is a full native recompilation of the game for x64 processors, so you don’t need an emulation layer. Should also make it easier to make custom texture packs and mods.
If this is a full recompilation of the game, why do I need the ROM file of the original game then? Just like an emulator. That doesn’t make any sense.
The other comments pretty much covered it, but a small nice thing that a port of the game can do that an emulator can’t do is increase the draw distance and disable the LOD to always draw maximum quality models