I’m planning a series of five posts telling stories about Chinese gamers. Some parts are from my personal experience, others are accounts I’ve collected from friends. I aim to finish all of them within one month, to share a lesser-known slice of gaming history.
I previously wrote a long post in the games community which got good reception. English is not my native language. For my follow-up posts, I used AI to polish the text, and those posts were removed by the community. I accept this rule and want to learn from this experience.
I have a few questions for everyone:
1. What stories or details from this timeline of Chinese gaming history are you most curious about? 2. What kinds of topics carry higher risk and need careful handling under community rules? 3. If I keep sharing retro gaming history posts, would dedicated retro gaming communities be a better fit than general gaming boards? No intention to compare or stir conflict; I just want to find the right space for this content. My planned timeline for the five chapters
These are my personal observations, not comprehensive official history


Wow, interesting! Thank you for your reply and corrections, even though I didn’t really answer your questions, which I suppose I should do now (I apologize for my rudeness)!
I personally have high interest in the 90s and 2000s eras. For me, I consider that time period the High Age of gaming; so many amazing masterpieces released then which haven’t been beat by new entries yet, in my opinion.
I am not sure about sensitive topics or rules here, I think as long as it is about games its probably fine.
I think they are fine to post here, you could probably post them in retro games communities also, but again I think as long as it is about games it is probably fine. Your previous posts were most likely removed because many people on Fediverse communities are very aggressive towards AI or LLM usage of any kind and for any reason, so the removal was not likely about the content but entirely about the AI usage.
And speaking of Legend of Mir, how did its popularity in China compare with Ragnarok Online?
I didn’t experience that period personally. This information comes from veteran‑player stories and old forum threads. Both games could be seen in many internet‑cafés. Legend of Mir centered on combat and equipment, while Ragnarok Online was more about character‑building and social life. Students made up a large part of RO’s audience, and Legend of Mir had a more diverse age‑range of players.
On Chinese‑language internet, there is a popular type of nostalgic video with the core theme: “You might not know who I am, but you have definitely seen or heard my work”. That describes Ragnarok Online well. Plenty of people have never actually played it, yet they have come across related clips or its background music at some point, without recalling the game’s name. The single‑player game Trails in the Sky is a similar case.
Ah, I see. Unfortunately reliable information about Chinese gaming and gamers isn’t very easy to get. Most of what I thought I know came from Malaysia and Philippines, since it is easier to access. This has been very enlightening, thank you!
@RightHandOfIkaros
You can try to use Google Translate or DeepL to read yystv.cn and gcores.com
@frenchfrynoob
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