Of course, it’s almost invariably the opposite. 😄
I.e., ST TOS stole the idea and used it in the engineering room, most commonly.

Many more examples of these control rooms here:
https://kottke.org/26/10/so-many-amazing-control-rooms
Of course, it’s almost invariably the opposite. 😄
I.e., ST TOS stole the idea and used it in the engineering room, most commonly.

Many more examples of these control rooms here:
https://kottke.org/26/10/so-many-amazing-control-rooms
Looks like I found inspiration for my next art project.
Count me curious.
I’ve been wanting to get back into Blender modeling and specifically something blocky like this but have been waiting to find the right thing that strikes me. I’ve been doing shading and compositing experiments with it for years, but I suck at the actual modeling side.
Once I have that put together, I plan on making a music video with the set for my album.
I mean, your prior work sounds rather fascinating.
Hope it all works out!
Here’s one of my previous experiments using a model exported from Beam.NG. It’s on transparency, so if you’re on a light background, you won’t see the checkerboard floor.
Bonus edit: one of the very first renders I ever did in 2010
I guess I like checkerboards