Fortnite uses both EAC and BattleEye, so it really isn’t that easy to integrate with their custom solution. Also, they have to test it to make sure no bugs are introduced. Afterall, it’s a multi-billion USD game.
But as we know, they really don’t care, so even if it was only a day of development time, they wouldn’t do it.
I highly doubt they’ll find any bugs even if they did test it. Even if there were bugs, most likely Valve + the community would be the one’s patching it.
Epic doesn’t want to try because they have a stick very deep up their ass.
Fortnite uses both EAC and BattleEye, so it really isn’t that easy to integrate with their custom solution. Also, they have to test it to make sure no bugs are introduced. Afterall, it’s a multi-billion USD game.
But as we know, they really don’t care, so even if it was only a day of development time, they wouldn’t do it.
BattlEye also supports Valve Proton. ◉_◉
That’s as easy as messaging BattlEye to enable it.
I don’t know enough about integrating multiple invasive anti-cheats in a single game, but it’s quite likely they have some custom glue.
The more important part is testing. No one wants to enable something without testing and they don’t care to do any work.
This is a poor excuse, they actively don’t support Linux: rocket league had a Linux version, which was dropped and now Linux players can’t play it
I highly doubt they’ll find any bugs even if they did test it. Even if there were bugs, most likely Valve + the community would be the one’s patching it.
Epic doesn’t want to try because they have a stick very deep up their ass.
BattlEye is kernel rootkit and is not supported by proton. Guess why.
BattleEye is supported by proton
How? It is kernel-level. There is no windows kernel in proton.
This is how
EAC and BattleEye both run a userspace anticheat when used through Proton