• andrew_bidlaw@sh.itjust.works
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    11 months ago

    most phones will just struggle to record and process audio indeterminately without a noticeable impact on energy and data use.

    I mean, it’s still a valid concern for a commoner. Why my phone has twice the ram and twice the cores and is as slow as my previous one? I’d love to fuel this conspiracy into OS, app makers to do their fucking job.

    There’s no reason an app can weight more than 50mb on clean install*, and many socials, messengers fail to fit in. A client I use to write this is only 30+, and that’s one person doing that for donations.

    If there could be a raging theory that apps are selling your data to, like, China, there would be a push to decline it and optimize apps to fit that image.

    * I obviously exclude games, synths, editors of any kind with their textures and templates.

    • WetBeardHairs@lemmy.ml
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      11 months ago

      The filesize of most binaries is dominated by text strings and images. Modern applications are loaded with them. Lemmy is atypical in that it doesn’t need tons of built in images or text.

      • andrew_bidlaw@sh.itjust.works
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        11 months ago

        I get it. It’s just I don’t see any dev-put images in many big apps, besides a logo and a welcome screen. Updating them with dozens of megabytes doesn’t feel okay. It seems like there’s some bloat, or a vault management problems. Like in some seasonally updated games that put dupes to speed up load of a map or easily add new content on top of them instead of redownloading a brand new db. Some I followed shawed off tens of gigabytes by rearranging stuff.

        Like, messengers. I don’t get it how Viber wants more than 40+ mb per update having nothing but stickers, emoji already installed and probably don’t change them much. Cheap wireless connection could allow them to ignore that for some reason and start to get heavier in order to offload some from their servers, for many images are localized. Is that probably what their updates are? Or they consequentially add beta patches after an approval, so you download a couple of them in a close succession after they get into public?