We had hardware getting massive leaps for years. Problem is, devs got used to hardware having enough grunt to overcome lack of optimizations. Now we got shit coming out barely holding 60+ on 4080s and requiring usage of FSR or DLSS as a bandaid to make the game get back to playable framerates.
If you’ve got 30 series or 7000 series from AMD you don’t need to look for a more performant card, you need devs to put in time for polish and optimization before launch and not 6 months down the line IF the game is a commercial success.
It’s diminishing returns.
We need a giant leap forward to show a noticeable effect now.
Like, if a cars top speed was 10mph, a 5 mph increase is fucking huge.
But getting a supercar to top off at 255 instead of 250, just isn’t a huge deal. And you wouldn’t notice unless you were testing it.
So even if they keep increasing power at a steady rate, the end user is going to notice it less and less everytime.
We had hardware getting massive leaps for years. Problem is, devs got used to hardware having enough grunt to overcome lack of optimizations. Now we got shit coming out barely holding 60+ on 4080s and requiring usage of FSR or DLSS as a bandaid to make the game get back to playable framerates.
If you’ve got 30 series or 7000 series from AMD you don’t need to look for a more performant card, you need devs to put in time for polish and optimization before launch and not 6 months down the line IF the game is a commercial success.
Hell, Cyberpunk 2077 dropped 10-20fps with the last patch on my 4090, and the devs don’t care enough to fix it.
Cities Skylines 2 aims for only 30fps, and it can’t even hit that on my pretty good gaming PC.
Money is in the AI chips for datacenters, i think regular consumers will be more more only getting dinner’s leftovers