tl;dr large gaming performance over stock CPU scheduler when there is a heavy CPU task running in background

Obviously, they only tested one game and it may not apply everywhere or hurt performance/latency in some cases.

One thing I wasn’t aware of is that sched-ext/ePBF supports changing CPU schedulers on-the-fly, which takes away one of the downsides of third-party schedulers. I.e. you can use the stock scheduler most of the time, but then switch to a third party scheduler for specific workloads. So less of a downside risk.

Finally, none of this is merged yet (including sched-ext) so it’s out of reach if you are just using the stock kernel.

  • Captain Janeway@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    I wouldn’t be surprised if this was essentially just a common result of refactoring code. Rust might help compile to more efficient C than the stuff people write on their own? But my code is always more performant after a refactor. Surely writing this in another language would cause someone to look deeper at the choices being made during development. Even the scheduler might have some technical debt.

    • Curdie@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      10 months ago

      The main improvement Rust provides is memory safety. It’s very easy to make mistakes in C where you could overrun a buffer or something, introducing unexpected crashing and making it vulnerable to exploitation by malware or whatever. Rust eliminates a whole category of issues with their clever memory management paradigm. The improvements in this schedule probably have more to do with the strategy used than code efficiency.