Lee Duna@lemmy.nz to Technology@lemmy.worldEnglish · 8 months agoRay tracing made possible on 42-year-old ZX Spectrum: 'reasonably fast, if you consider 17 hours per frame to be reasonably fast'www.pcgamer.comexternal-linkmessage-square39fedilinkarrow-up1441arrow-down112
arrow-up1429arrow-down1external-linkRay tracing made possible on 42-year-old ZX Spectrum: 'reasonably fast, if you consider 17 hours per frame to be reasonably fast'www.pcgamer.comLee Duna@lemmy.nz to Technology@lemmy.worldEnglish · 8 months agomessage-square39fedilink
minus-squarefrezik@midwest.sociallinkfedilinkEnglisharrow-up1·8 months agoRay tracing speed primary depends on the number of pixels, not the complexity of the scene.
minus-squarepixeltree@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-28 months agoThe complexity of your scene makes a huge difference. If your scene has fewer things for light to bounce off of, doing the ray tracing is much faster (Source: I do blender renders with cycles)
Ray tracing speed primary depends on the number of pixels, not the complexity of the scene.
The complexity of your scene makes a huge difference. If your scene has fewer things for light to bounce off of, doing the ray tracing is much faster
(Source: I do blender renders with cycles)