I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.
Just small things like that here and there that I’ve noticed.
I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening
You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.
I think he means when you’re moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn’t confirm that you want to move through an enemy’s melee range. It does cancel the movement afterward though without ending your turn or anything
That has pissed me off so much because I keep forgetting to make sure that damned arrow isn’t there before I click. And then sometimes my mouse moves ever so slightly when I do click that it was enough of a shift to change the pathway close enough for it to appear.
Yes I see the cardinal directions, but if I’m looking at my main map trying to figure out where to go, and planning in my head “okay I need to take a left and then a right and then another right…” Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it’s fixed I have to move my characters forward to see which direction the camera is facing so I don’t mix up my lefts and rights.
I do quite like it, but there are definitely small quality of life improvements that were missed in the initial launch. For example the mini-map, which rotates on movement and I find it annoying to navigate. There is a way to stop the rotation, but then there is no indicator on it to display which direction your camera is facing and is still difficult to navigate.
Just small things like that here and there that I’ve noticed.
I have the cardinal directions marked on my mini map though they can be hard to notice. I find the enemy opertinity attacks are very hard to see and should ask for a promt before just happening
You can actually have the game ask for opportunity attacks. If you open your character tab (or party view), up at the top, there’s a tab for “Reactions”. You can set it to automatically take opportunity attacks or ask before.
I think he means when you’re moving through their range and they can take an opportunity attack on you. I dont find the arrow hard to see but if you do miss it it doesn’t confirm that you want to move through an enemy’s melee range. It does cancel the movement afterward though without ending your turn or anything
That has pissed me off so much because I keep forgetting to make sure that damned arrow isn’t there before I click. And then sometimes my mouse moves ever so slightly when I do click that it was enough of a shift to change the pathway close enough for it to appear.
Im refering to enemy attacks on the player
Yes I see the cardinal directions, but if I’m looking at my main map trying to figure out where to go, and planning in my head “okay I need to take a left and then a right and then another right…” Then exit out, look at my mini map, I either have to align it back so north points up top to get my bearings or if it’s fixed I have to move my characters forward to see which direction the camera is facing so I don’t mix up my lefts and rights.