EA has tried this before, with predictable results. In 2020, EA Sports UFC 4 included full-screen ads for the Amazon Prime series The Boys that would appear during ‘Replay’ moments. These were absent from the game when it launched, with EA introducing the ads about a month later, thereby preventing them from being highlighted in reviews. It wasn’t long before the backlash led to EA disabling the ads.

    • TheRealKuni@lemmy.world
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      2 months ago

      Counter-counter-point, “Devil’s 🥑,” games have cost $60 ($70 with the most recent generation) since, what, 2006? 2007?

      $60 in 2006 is over $90 today.

      So we’re paying less upfront for games now than we were in 2006. Yet costs to develop AAA games have gone up significantly.

      I’m not saying ads in games is a good idea, I fucking hate ads. I also hate microtransactions. But every time prices go up people get angry. Remember the backlash when Xbox Series X and PS5 prices were standardized at $70?

      I don’t know the solution. But the current trends are unsustainable. Just like everything else in late-stage capitalism.

      • TheGrandNagus@lemmy.world
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        2 months ago

        This is an argument publishers love to make, but it’s bullshit. Yes, games (assuming you ignore in game purchases/DLC, which you obviously shouldn’t but I digress) have got cheaper in real terms due to inflation lowering how much $60 is really worth, while games have stayed at that price tag.

        It’s also true that development costs have went up.

        Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create and transport, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.

        On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.

        • Cosmic Cleric@lemmy.world
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          2 months ago

          Now, here’s the part that game publishers conveniently never talk about: distributing games is far cheaper now. We’re usually not shipping pallets of discs that take up loads of space and cost money to physically create, while also having to build in a profit margin for all the middlemen along the way, including for the retailer. We predominantly buy games digitally.

          On top of that, gaming used to be niche, now everybody does it. The market is far larger, so they don’t need to charge a lot to still make bank.

          Great points! And yes, they’re almost never talked about!

          Anti Commercial-AI license (CC BY-NC-SA 4.0)

      • Cosmic Cleric@lemmy.world
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        2 months ago

        It’s not our responsibility to help their shareholders make money.

        We are purchasing a product from them, or a service, and we expect it to work, and not market us when we are using it.

        If the cost of manufacturer is not being covered in the sales price to the customer, then they need the raise prices, or go out of business.

        Or tell their shareholders to go pound sand.

        Anti Commercial-AI license (CC BY-NC-SA 4.0)