• Lexi Sneptaur@pawb.social
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    4 months ago

    You’ve nailed it. Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren’t many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

    That’s why the biggest use case for VR has been gaming and metaverses. It’s a ready-to-go thing that adapts well, but it’s certainly not for everyone. For my part, I’m saving up for a PS VR2, because it’s adding PC support soon and I already own a PS5 as well. Far, far cheaper than Apple’s device, and likely quite good still.

    • golli@lemm.ee
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      4 months ago

      Ordinarily, Apple is good at throwing its weight (money) around to make things like this happen, but it seems like there weren’t many takers this go-round, so we just got an overpriced, beautiful and fascinating paperweight.

      Yeah normally Apple is maybe the only company that has the scale and control over their ecosystem to force rapid adoption. But this was clearly not a consumer product aimed at capturing the masses, but more or less a dev kit sold to anyone willing to shell out the price.

      The PS VR2 sounds nice, but feels like it is only aimed at the gaming market and even there sony only captures a fraction.

      The Quest as a standalone device imo really would have the best shot at mass market adoption, but Facebook rightfully has an image problem. And despite spending so much on development doesn’t seem to create any content or incentivize others to do so.

      Edit: actually kind of forgot “bigscreenVR”. I am somewhat surprised that the default is to cram all hardware into the headset making it much bulkier instead of a seperate piece on a belt, back, or maybe strap on your upper arm.

      • Natanael@slrpnk.net
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        4 months ago

        Yeah, I’m pretty convinced we need to be able to make the headsets lighter, and put more compute in an accessory and have the headset just do low complexity stuff like low latency last-millisecond angle adjustments to frames as you move.

    • DJDarren@thelemmy.club
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      4 months ago

      To be fair, they have a similar problem with iPad, but they can flog those at a price point where many people are happy to grab one to see how they can make it fit.

      The overarching opinion of iPads is that they’re just big iPhones, and because they can share apps, it took a long time to get to where we are now, where most iPad apps are actually developed for it. But ultimately, they’re still iPhone apps, just rejigged to take advantage of the bigger screen. As someone with an iPad and a MacBook, who’s had a really good go at making an iPad my main computer, the platform just isn’t there. So if I do use it, it’s always in the knowledge that what I’m doing is probably easier on my Mac.

      VisionPro feels the same to me. Sure, I could surround myself with work, but pinching and tapping nothing in the air has zero tactility and is far less satisfying than clicking a mouse and typing on a keyboard. And comes with having to wear a headset. So in the end, most people will just do the work on their Mac.