• ThatWeirdGuy1001@sh.itjust.works
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    1 year ago

    This is how I feel about mobile games. Even the good mobile games will have some epically animated scene that shows all out war between a bunch of magical badasses with explosions and all kinds of epic shit.

    Then the gameplay is some low effort turn based game where the characters barely move and the attack effects are pathetic light shows.

    • chrono@apollo.town
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      1 year ago

      To be fair actually sick effects and attacks would probably take like 30 seconds per turn. Looking at you final fantasy VII

      • callouscomic@lemm.ee
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        1 year ago

        But, I’ve been told my entire life that FFVII is literally the solely greatest thing ever and is itself the 2nd coming of christ its apparently so perfectionly good.

  • lobut@lemmy.ca
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    1 year ago

    I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!

    How horribly naïve I was.

    • funkless_eck@sh.itjust.works
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      1 year ago

      grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.

      Here’s the video: https://www.youtube.com/watch?v=5Jscuco8zEk

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    1 year ago

    Always so kick ass

    Always?

    Have you seen the cover art for the first MegaMan game? lmao

    Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.

    • Queen HawlSera@lemm.ee
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      1 year ago

      I don’t know which I love better

      1. This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
      2. Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
      3. Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
    • Mythril@lemm.ee
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      1 year ago

      Looking at this cover art again now, it kinda reminds me of AI-generated art lol

    • KairuByte@lemmy.dbzer0.com
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      1 year ago

      Even funnier with the boasting of “state of the art high resolution graphics” at the top.

      At the time, this want really that inaccurate. There weren’t many video games with the same quality.

      The only reason it’s laughable now is because it’s been 35 years since the claim was made.

      • AtomicPurple@kbin.social
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        1 year ago

        No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it’s second revision and other home computers were rapidly catching up to it’s capabilities.
        While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.

  • alignedchaos@sh.itjust.works
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    1 year ago

    Last panel inaccurate, games were vibrant and awesome

    Just like the ones today that will feel amateurish compared to future immersive games. Give it time

  • atrielienz@lemmy.world
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    1 year ago

    How I feel now everytime I load up a new 8bit indie game. I want those kinds of game mechanics. I want those style of games from the perspective of playstyle. I do not enjoy 8bit graphics.

    • The Picard Maneuver@startrek.websiteOP
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      1 year ago

      My experience has been that 8-bit on the consoles in the 1980s is very different from 8-bit in most indie games right now.

      The art direction in old games felt more polished and easier to look at.

      • atrielienz@lemmy.world
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        1 year ago

        Yeah. I have a similar experience. Those developers were working pretty hard within the constraints of the mediums they were working with and they made some truly amazing stuff as a result. I feel like 8bit is an attempt at nostalgia in new games and it doesn’t land for me. I know I’m probably in the minority. That’s okay though.

  • Queen HawlSera@lemm.ee
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    1 year ago

    Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.

    Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me

    • ledge@sopuli.xyz
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      1 year ago

      When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?

    • FMT99@lemmy.world
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      1 year ago

      I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.

      But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.

      The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.