This is how I feel about mobile games. Even the good mobile games will have some epically animated scene that shows all out war between a bunch of magical badasses with explosions and all kinds of epic shit.
Then the gameplay is some low effort turn based game where the characters barely move and the attack effects are pathetic light shows.
To be fair actually sick effects and attacks would probably take like 30 seconds per turn. Looking at you final fantasy VII
But, I’ve been told my entire life that FFVII is literally the solely greatest thing ever and is itself the 2nd coming of christ its apparently so perfectionly good.
It is. Doesnt mean the turns aren’t long though
30 seconds per turn (…) Final Fantasy
I’m pretty sure that’s minutes, not seconds.
Can’t forget the microtransactions.
Mobile games could have been so much better than they turned out to be.
My favorite
He put all his points into thighs and had none left over for neck.
I love this one. Why is his face off center? Why does he have a normal gun?
At least in Mega Man 2 he looks like a slightly more normal dude in riot gear with a gun.
So many questions…I want to know who paid real money for this
How have I never seen this before?
I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!
How horribly naïve I was.
grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.
Here’s the video: https://www.youtube.com/watch?v=5Jscuco8zEk
Always so kick ass
Always?
Have you seen the cover art for the first MegaMan game? lmao
Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.
On the other hand, the European box art is fucking awesome
Other than Dr. Wiley lookin’ like fuckin’ Mark Twain, that is pretty sick. Actually, fighting Mark Twain would be sick, too.
He does make a face like he doesn’t want to be seen in that suit and with his frog legs.
I don’t know which I love better
- This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
- Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
- Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
Looking at this cover art again now, it kinda reminds me of AI-generated art lol
Even funnier with the boasting of “state of the art high resolution graphics” at the top.
At the time, this want really that inaccurate. There weren’t many video games with the same quality.
The only reason it’s laughable now is because it’s been 35 years since the claim was made.
No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it’s second revision and other home computers were rapidly catching up to it’s capabilities.
While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.
I present Rigby, named after the finest dumbest fucking raccoon ever.
For me the worst was handed down PS1 games with awesome CD art… that just wouldn’t load ☹️
How I feel now everytime I load up a new 8bit indie game. I want those kinds of game mechanics. I want those style of games from the perspective of playstyle. I do not enjoy 8bit graphics.
My experience has been that 8-bit on the consoles in the 1980s is very different from 8-bit in most indie games right now.
The art direction in old games felt more polished and easier to look at.
Yeah. I have a similar experience. Those developers were working pretty hard within the constraints of the mediums they were working with and they made some truly amazing stuff as a result. I feel like 8bit is an attempt at nostalgia in new games and it doesn’t land for me. I know I’m probably in the minority. That’s okay though.
Last panel inaccurate, games were vibrant and awesome
Just like the ones today that will feel amateurish compared to future immersive games. Give it time
Perhaps like this?
I like this version better!
A couple of examples from the comments of another post:
Source of the image: Retro 19 – Abu Simbel, Profanation | Commodore Spain
Source of the image: El confidencial
And later we were further deceived with cut-scenes that were so much better than the gameplay.
Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.
Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me
When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?
VHS covers were the same way.
Also, it’s a terrible movie that was on Mystery Science Theater 3000.
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I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.
But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.
The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.
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Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!
probably the nostalgia talking, but it was satisfying having all your games look the same on the shelf