The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 month agoHow hard could it be?lemmy.worldexternal-linkmessage-square170fedilinkarrow-up11.3Karrow-down113
arrow-up11.29Karrow-down1external-linkHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 1 month agomessage-square170fedilink
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up11·1 month agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.