One thing that I hope becomes more common is open source game code + proprietary art, sound and narrative. Game devs, artists, writers, etc deserve to get paid for their work, and we deserve to know what's running on our computers. The more game devs use open source engines, the closer we get.
Maybe it's because I am an amateur dev and not just a user but I like the freedom with assess that are creative commons and am put off when an open source game uses (edit) proprietary assests. Don't see why they can't get paid the same way open source dev would.
I don't think we need open source games, we just need to be able to sandbox them so they don't cause security or privacy issues. As long as they don't need control over the kernel, I can containerize them and only give access to the things they need.
One thing that I hope becomes more common is open source game code + proprietary art, sound and narrative. Game devs, artists, writers, etc deserve to get paid for their work, and we deserve to know what's running on our computers. The more game devs use open source engines, the closer we get.
Maybe it's because I am an amateur dev and not just a user but I like the freedom with assess that are creative commons and am put off when an open source game uses (edit) proprietary assests. Don't see why they can't get paid the same way open source dev would.
I don't think we need open source games, we just need to be able to sandbox them so they don't cause security or privacy issues. As long as they don't need control over the kernel, I can containerize them and only give access to the things they need.