Soon, you’ll be saying “i use arch btw”. It’s only a matter of time. >:D
Soon, you’ll be saying “i use arch btw”. It’s only a matter of time. >:D
https://about.winamp.com/press/article/winamp-open-source-code This page says they aren’t actually making the code open source until September 24, 2024, a date that has not happened yet…
Easily. That works even in an emulator cough cough netplay cough cough
Support would be way better if implemented within the game itself (although I think that goes without saying, 😝)
wdym “for now”?
https://wiki.archlinux.org/title/Waydroid#Kernel_Modules
You must use a kernel with the android-specific modules compiled in, or use the binder_linux-dkms
module. I’ve noticed using a kernel with them built in is generally easier to get working.
The app ran super smooth as if it was running natively
That’s because it is native! Waydroid runs an android container on top of your existing kernel. You will notice that you can even see the Android processes while running Waydroid in a top utility.
Long flexible tube
😔 ain’t that the truth
It has a 1 in 500 chance of serving you a 300 hour ad you cannot skip, and if you attempt to restart the system to get rid of it, it’ll make a note of that and restart the ad from the beginning after the next reboot.
It boggles my mind how many Windows users refuse to switch to something else and insist on patching together Microsoft’s intentionally broken excuse of an operating system…
It’s only really a problem if I try upgrading while low on space and also having disk compression enabled
I use BTRFS, and it randomly decided to corrupt like half of the system packages on my system after an update, but all I had to do to fix it was boot into a live environment and run a command to reinstall everything on my system. :P
It’s the person that highschool principals think every boy is
sudo touch /your/mom
honestly though
[sudo] enter password for $USER:
i want nerdy gf smh
if (vehicle.getSpeed() >= 200) {
vehicle.respondToBrakes = false;
}
My only complaint about VLC is that it consistently drops the first few seconds of audio anytime I start playing a new file…