• 2 Posts
  • 155 Comments
Joined 1 year ago
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Cake day: August 5th, 2023

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  • I’ve been told the extended time to open is related to how big the outlook database is, I average 200 emails received a day with various alerts and notifications from internal tools and it cripples new outlook in about a week if I’m not diligent with keeping folders cleaned out/emails deleted. This volume wasn’t a issue before I switched.


  • The new outlook has exceeded “garbage” and gone all the way to dumpster fire. It sometimes takes upwards of 15, 30 seconds to open an email. The new auto formatting is a hindrance to be overcome by tricking it to act how you want. Trying to schedule an event across timezones shits the bed half the time, resulting in improper meeting times being sent out. Absolute failure.






  • I’m not sure what your point is? Perhaps I incorrectly assumed this was obvious but yes - if players do not financially support a game, even “free to play” games, those games disappear. There is not a single company on the planet that is going to continue investing in a negative revenue project for funsies. The teams working on the game are relocated to other projects or laid off, and the game shuts down.

    If you believe I’m in the wrong for supporting a game that, until this point, was friendly to linux - then so be it.










  • How? Blood, sweat and tears mostly.

    Usually it’s recommended not to start with your “dream game”. Pick an engine (I like Godot), grab some Kenney art assets, and get to work on a pong or snake clone. This can be using written tutorials, videos, or hard mode, read the docs and piece it together.

    Trying to learn a language, learn an engine, learn the art pipeline, learn game dev concepts AND dream up a new game concept with custom assets simultaneously is trying to boil the ocean. Start small: add a start menu, add a scene. Make jpg appear and move using player input, add an obstacle, add a death scene/restart. Iterate from there.