Excalicar, of the High Ways
And they that can shift into the 6th gear shall be named King of the Road!
Excalicar, of the High Ways
And they that can shift into the 6th gear shall be named King of the Road!
I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.
But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.
It’s because they ruined Linux! Damn Linux users!
I don’t know who really got that trend going. I’ve enjoyed up to hour-ish long videos on more or less anything, but a few years back the first truly excessively long video I remember is Whitelight’s 7 hour long overview/miniseries on Death Stranding. And to be fair, I did find that faster and more enjoyable than playing Death Stranding.
(Also I get why folks make them: more ads plus having that much watch time heavily biases the algorithm towards you so it’s more money overall. And the kind of person that watches 7 hour long reviews in the background (or while sleeping), aka me, certainly help weigh the scales for super long videos.)
But also, I kind of like when shorts are like a minute long or less so I can watch one when I’m like, on the shitter and not accidentally end up with a video essay. I mean 10 minutes used to be the limit of every youtube video! Will they introduce a new, even shorter format? Bring vines or blips back?
Alright, I split the differance, I think that should make everyone happy.
Can’t wait for 10 hour long reviews of Elden Ring, BUT VERTICALE AND LOOPS NOW!?!
People in times of desperate oppression and violence rarely turn to the uncaring vastness of the chaotic universe for comfort.
Is it just me, or is it worrying how companies keep packing up and selling off the only parts of their businesses that actually, you know, make stuff, in favor of becoming full time bullshit peddlers?
My last car was named Alice after the “Alice in Chains” mix cd that was left in the cd changer when I bought it.
My current car isn’t named, because I think it might be cursed and I don’t want to give any more power to it.
“Trending on Occupied Twitter”
It’s very fun, an incredible recreation of LoZ in a different engine! Plus, because you still move at Doom speed, it might be the fastest way to beat LoZ! I’d love to see a speed run of this mod!
I’ve been thinking we need to get aspirational and take it to the next level:
Instead of “X (formally know as Twitter)”, the time has come for “Twitter (currently called X)”.
Are you in the czech republic, speaking in Czech, and presumably not using a VPN?
Calling it a mod is a disservice, this is a customized GZDoom with a whole new renderer, plus the voxel sprites, plus lots of texture and map work to add reflections, lights, emissive textures, and more. It’s really impressive work! Sunlight streams in through skylights, looks slightly hazy, colored lights look great, buttons and screen textures glow. They even made the spectre have predator-style cloaking! There’s some cools settings too like being able to 50/50 split the screen with the default renderer so you can make your own “RTX enabled” memes and screenshots.
But yeah it definitely goes a little overboard. Turning off Bloom helps a lot, but I wish you could just turn it down. Even deactivated objects glow super bright, and things that light up when active all blow-out to pure white in the center. The map are way too dark generally though, to make the new lighting more dramatic but it’s bad. Also the metablob blood effects are funny and cute (woah, liquid blood that splatters and flows!) but it looks kind of terrible and very silly.
Still there’s some great surprises and gorgeous views! Definitely worth a spin!
If you check the folders as well, all the .WADs are there for everything (if you want to use them with a different port/engine). Not sure if it detected which games I already owned, but my version is actually Doom + Doom 2 + Final Doom + Master Levels + Sigil + NRFTL + LOR (new campaign). Plus all the featured mods (from the recent console ports) and a regular user-driven mod browser.
It’s a pretty overwhelming update to the already decent Kex engine port that’s been on consoles for a while. They added a bunch of dvd-extras too like concept art and such. It’s not my favorite way to play but it’s still a pretty great free update!
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That’s cool, it’s also like a fan remaster and a port. Bloodlines is my favorite of the classic-style Castlevanias, I like the characters’ moves, gameplay is very smooth for the time, and the art direction taken for many of the classic monsters is awesome.
Overly fawning and positive tone when the terrible examples speak for themselves. I did laugh loudly at the “black man eating spaghetti” when he goes to take a second bite which transforms mid-flight into a wine glass and smooshes his face. As an unintentional comedy generator, B+. As a useful tool that isn’t built on the stolen labor of millions of youtubers, F.
Because it got 7/10 average review scores and didn’t sell as well as GTA. Then GTA3 (and its immediate spin-offs and eventual sequels) came out and started breaking all time sales records. So retroactively, GTA 2 was “a mistake” for not being GTA 3 two years early.
But like the guy says, the point of the article even, is that you don’t create run away successes without experimenting on the formula to find what’s good, without “failures” like GTA 2 to learn from.