This looks interesting, thanks for sharing! I’ve played around a bit in Tinkercad (too limited) and Fusion 360 (complicated) but haven’t found something that feels right yet. I bookmarked this to follow what you find!
I’m just this guy, you know?
This looks interesting, thanks for sharing! I’ve played around a bit in Tinkercad (too limited) and Fusion 360 (complicated) but haven’t found something that feels right yet. I bookmarked this to follow what you find!
Thank you for continuing to write these reviews! As a relatively new 8-bit computer fan (I was team IBM PC back in the day) I adore the seeing the pros and cons of each port in each platform. I’ll be firing this up on my C64 later to experience it, and might try to get it going on emulators for the others.
That’s always been my feeling too. I think Mario can run faster, and Luigi can jump a little higher, but Peach just controls better. Who knows what kind of maniac would choose Toad.
TPU is tricky. Did you tune All The Things for it, separate things PLU settings? Off the top of my head I use 230 nozzle, 40 bed temperature (instead of ~200/60) and the retraction settings are different. I think the base speed had to be tuned too. Even then, my prints don’t turn out as smooth as id prefer. The balance of walls and infill numbers can be a dance.
Ditto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data.