That’s still a far cry from the heterogeneous environment called „PC“.
That’s still a far cry from the heterogeneous environment called „PC“.
I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
This will be really easy to google for.
/s
Also, by the time the game has been released for 1 hour, the players have already racked up more playtime than the full QA team could reasonably achieve throughout several years of development (and for most of that time QA were playing an older version…). So, if your game has a lot of player choice, randomization, simulation, complex systems, chances are the players are seeing things that QA never did. And then the players wonder how QA could miss such an obvious bug.
My two year old has shoes like that today!
I’m in the same boat, but I think this hike still will make me cancel my family plan. Less time on YouTube is probably good anyway.