Lmao the down votes on this are really funny to me
I make games
Lmao the down votes on this are really funny to me
Sorry, that’s almost it but they don’t emulate hundreds or thousands of frames, you’re right in thinking that would be implausible. Basically what happens is retroarch makes a savestate every frame and keeps a running list of the last few. When you press a button, retroarch will load one of those states from a few frames ago, press the same button then, then disable video and re-emulate those “rewound” few frames in fast forward. Then once it’s caught up to the present it re-enable video rendering. The end result is that you see the effect of your input happening the frame after you press it, instead of the normal input delay of 2 or more frames. It’s pretty neat. But yea, this means that they’re only emulating an extra 3-5 frames or so not hundreds, and they only have to do it when you press a button, not all the time.
Why do you even have frameskipping enabled on a snes game? Surely you can emulate it at full speed?
Number of employees working on games is in the list at the bottom of the article. 181 as of 2021.
They’d probably handle me the same way as the fish boss in Earthworm Jim. Just one smack to the face and I’m done. That’s all it takes.
No. This is new news that just happened. The 2019 case has been stretched out for 5 years and wasn’t settled until this last week. There’s are several court documents linked in the article dated January 11, 2024.
Yea, that’s specifically not transparency. Megaman X 4 had actual transparencies, which you can see here with the glass tube, next to a spotlight using the dithering method.