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Joined 1 year ago
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Cake day: July 7th, 2023

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  • I don’t really think you’re expressing much of yourself with an AI, especially creativity. I mean all the power to you if you think so, but you can’t really claim to be anything more than a slightly less cumbersome Google image search bot.

    Basically you give “search terms” and then use your judgement to pick and choose. There’s very little expression and a whole lot curating of someone else’s work. I guess if you think making music playlist is an expression of creativity, sure it’ll qualify. But that’s some shallow expression of a personality when it comes to art. Might want to phrase that differently.






  • Sorry to tell you, but it’s the game they promised. People just get really caught up on the influencer speculations, and/or wanted specific things to be implemented differently than they were. So, sorry that you listened to parasocial parasites, I guess? There’s things that they said “are working on” or “planning” or “hoping”, but everything they “promised” except wall running is in the game, it just might not be in a form people imagined it to be.


  • I have to disagree heavily. RDR2, and GTA5 are completely unreactive and uncaring of the player. That’s been my problem with all Rockstar games from the start.

    The closest thing to reactive stuff in RDR2 is the goddamn annoying timer that looks at “how long since last player interaction” and if it’s been too long, it’ll throw at you one of a ten or so random events (woman with a horse, prison escape, etc) to make sure you are engaged.

    Rockstar have this thing with their games, there is lots of freedom to do shit that doesn’t matter, and there is a B movie inside the game. Never shall the two meet. The gameplay is doing random shit in GTA, and the story is extremely fixed missions with very specific actions you do as you play through this B movie.

    Other than progressing the plot, nothing changes in the world. Nothing you do in Rockstar games matter, unless it happens inside this B movie.

    I mean, isn’t this like something that Rockstar was criticized for like ten years ago? Cyberpunk 2077 is not as reactive as you’d like, but it’s at least on par with Rockstar games.

    Whether the NPCs react as well, I can’t really argue about since I don’t remember GTA, et al, well enough.

    Add in your take on the political leanings of several hundred strong company en masse, and I’m not sure if your take has a lot of points worth the read.


  • It’s really not like GTA. I mean, superficially it might resemble one. But in GTA you drive around doing whacky things that are meaningless and don’t affect anything until you engage in an B-movie script that has interactive elements. In other words, nothing you do really matters, it’s all a one linear story and anything else is a failure state.

    Cyberpunk has also some of the random mayhem you can do, but every time you engage with the plot, there is dialogue choices and they matter a lot. There is no one single ending, and the mood is a lot more somber and thoughtful than GTA or RDR ever managed to even dream of.

    The actual gameplay is basically a liteFPS with RPG elements, interspersed with minor stealth, problem solving, puzzles, and other mini games. Depending on play style, or level of completionism, the FPS+ is anything from 40 to 80 percent of the gaming time, the rest beign spent agonizing dialogue choices and other plot twists.