

I used to have to call the non emergency number a few times a month for a previous job.
The calls were always answered by 911 operators, but they would place you on hold if a 911 call came through. No big deal
I used to have to call the non emergency number a few times a month for a previous job.
The calls were always answered by 911 operators, but they would place you on hold if a 911 call came through. No big deal
Put a fan in it, you have space
It’s mostly textures, video, and audio.
The game code is probably less than 10gb
Change languages in your game, I am willing to bet it doesn’t download a language pack for whatever language you choose.
You need multiple textures for different screens, resolutions, etc. to provide the best looking results. Multiply by the number of unique environments…
Additionally, it’s not like they can only use “high” or “low” assets, as they progressively load different level of detail assets depending on the scene or distance.
Same with all of the video cutscenes in games, they play pre-rendered videos for cutscenes.
Kotlin is very similar to C# in my opinion.
It’s a happy middle ground for me
Sure, cause c# doesn’t have any original feature’s whatsoever
/s
I want it cause number is higher…
deleted by creator
This is actually due to trademark/copyright.
The first thing can’t be Linux due to that
However I agree.
Ink dries out, probably better to fill it part way and refill more often.
I don’t know this for a fact, but I would assume dried ink could clog up your cartridge or the printer
Plus you have to add in the amortized cost of legal, HR, etc for employees.
Not a big deal for 1-2 employees, but as you scale you need support employees