I want to see his diagrams, or at least photos of the infrastructure.
I can’t imagine the heat buildup in that room after an hour if the infrastructure is all powered on at once.
I want to see his diagrams, or at least photos of the infrastructure.
I can’t imagine the heat buildup in that room after an hour if the infrastructure is all powered on at once.
Hell yeah! These were really fun for me to play as a kid, and I did like the Raptor ending in particular, but I always wanted a bit more, given how much effort it took to get to the end. Especially the Grant campaign.
As a kid, though, I just wish the map would change and display the next level on the map once you finished the third stage. Even if you couldn’t pick your route anymore, it was always frustrating not really getting to see my progress after that point.
I played it a bit a decade or so ago. I never really got the hang of the main, game-defining mechanic; one of the main methods of movement in the world was to jump from a high point and build momentum while gliding to get higher, but that was also the main way to deal damage, iirc. It was very strange.
As for the crassness, the original Worms game had a self-destruct attack that was about as direct, iirc.
The Wiiimote and Nunchuk combo needs a little tweaking (maybe make the wiimote more like a nunchuk for ergonomics, give it an analog stick for coarse camera movement) but it was the most comfortable controller ever since I could place my hands in different positions relative to one another.