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Joined 1 year ago
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Cake day: June 11th, 2023

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  • You don’t need to use steamtinkerlaunch, putting gamescope --hdr-enabled --fullscreen -W width -H height -- %command% into the launch options is enough.

    Will the Gnome version of Bazzite work for HDR on an Nvidia GPU, or for that matter any other OS as long as I’m using gamescope to run the game with HDR enabled?

    Gamescope can’t make a different compositor support HDR. Until Gnome supports HDR and the protocol used by gamescope, it won’t work.





  • Also, your blog is fantastic, I’m always happy when there’s a new post =)

    Thank you, I’m glad you like it!

    I feel like in SDR mode, the OLED is pushing brighter images. I almost feel like it’s underselling the capabilities at 270, but does so to give pixels a rest every now and then, in the hope that the bright spots don’t stay stationary on the screen. It’s a wild guess, I have no idea.

    It’s certainly possible, displays do whacky stuff sometimes. For example, if the maximum brightness in the HDR metadata matches exactly what the display says would be ideal to use, my (LCD!) HDR monitor dims down a lot, making everything far, far less bright than it actually should be.

    KWin has a workaround for that, but it might be that your display does the same thing with the reported average brightness.




  • I understand that it’s an absolute brightness standard, not like the relative levels in SDR

    The standard is also relative brightness actually, though displays (luckily) don’t implement it that way.

    why does it end up washing out colors unless I amplify them in kwin? Is just the brightness absolute in nits, but not the color?

    It depends. You might

    • have a driver bug. Right now only AMD has correct color space communication with the display, that doesn’t work correctly on Intel and NVidia yet
    • have a display that does a terrible job at mapping the rec.2020 color space to the display
    • be just used to the oversaturated colors you get with the display in SDR mode

    Why does my screen block the brightness control in HDR mode but not contrast?

    Because displays are stupid, don’t assume there’s always a logical reason behind what display manufacturers do. Mine only blocks the brightness setting through DDC/CI, but not through the monitor OSD…

    Why is my average emission capped at 270nits, that seems ridiculously low even for normal SDR screens as comparison

    OLED simply gets very hot when you make it bright over the whole area, the display technology is inherently limited when it comes to high brightness on big displays





  • KDE did bother, this does neither happen with KScreenlocker, nor do non-screenlocker windows show in another way, because the screen locker is integrated with the compositor.

    If the compositor crashes or gets disabled somehow ofc though, that integration doesn’t help either and you have to rely on a mountain of bad hacks as well as the hope that the screen locker doesn’t also crash for nothing to happen in that case, but it’s as close to secure screen locking as you get on Xorg… in the end the solution for secure screen locking is still Wayland.





  • Most displays provide settings to modify the colors of your screen; mine has like 10 different “picture modes” that strongly modify gamma curves, colors and the whitepoint. The EDID only describes colors of one of them, so if you change display settings, the data no longer applies.

    More generally, the information isn’t used by Windows or other popular video sources by default, so manufacturers don’t have much of an incentive to put correct information in there. If it doesn’t make a difference for the user, why would they care? Some displays even go so far as to intentionally report wrong physical size information, to make Windows select the default scale the manufacturer wants to have on that display (or at least that’s what I think is the case with my cheap AliExpress portable monitor)…

    That’s not to say that the information is actually often completely wrong or unusable, but if one in tenthousand displays gets really messed up colors because we toggle this setting on by default, it’s not worth it. We might add some heuristics for detecting at least usable color information and change this decision at some point though



  • it falls to each and every individual app to (re)implement everything: accessibility, clipboard, keyboard, mouse, compositing etc. etc.

    I haven’t read so much nonsense packed in a single sentence in a while. No, apps don’t implement any of these things themselves. How the fuck would apps simultaneously “implement compositing themselves” and also neither have access to the “framebuffer” (which isn’t even the case on Xorg!) nor information about other windows on the screen?

    Please, don’t rant about things you clearly don’t know anything about.