I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but lacking a project doesn’t help with that either.
So add in other issues and it really ends up as
I have a currently-apart T3200SX (+scraps of another that I took the screen from).
The red gas plasma screen is interesting, I couldn’t figure out how to install DOS on it and I don’t think I could cobble enough memory for other options. The timechip was bad too (not sure if that was preventing DOS or if I did something else wrong), I bought another but it was DOA too.
The HDDs I think were bad too, and this model was locked into using some proprietary drive. (probably could be bypassed for a newer drive, not sure)
It was too slow for an edit, but this is the older version screenshot (note:Imgur only loads links for me with a private window)
One small benefit of the current layout is that I can see both edges of a rolled-up window (when focused).
I would definitely try more things if I had more control. Big text would be nice with content overlap (or outside window+outlined+noBG?), inset controls especially if dynamic. Maybe even different placements of title or buttons.
Fair, I have no idea if there’s much interest.
For difficulty, I would make wider+more spaced buttons if dynamic sizing were a thing (without it, small windows would have shorter titles when focused).
If you mean visually, yeah not many pixels and with this layout I cannot put a background behind the window buttons without it spanning to the title. The previous version has it but was right-justified, so cannot have the buttons disappear without the title shifting (the shown version allows longer titles when unfocused).
At this point I think the greater issue is that fans didn’t learn from Starfield (or FO76, arguably FO4/Skyrim too at least enough for a trend line if you care about the RPG aspect of it). Why would Bethesda ever change course if they continue raking in money? It really seems like people aren’t even waiting for reviews.
I was going to say that it’d be a coin flip on if this actually has the same re-occurring bugs that the UOP fixed, though I see that it’s going to be 3rd-party so that may change the odds a bit.