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I just opened it in android studio and clicked build.
I just opened it in android studio and clicked build.
Neither is inherently better. It depends on what you need. Vulkan gives you more control which can be beneficial for advanced rendering techniques however comes at the cost of requiring more knowledge to use. OpenGL is simpler but generally has higher driver overhead.
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The use of “horrible” in their comment isn’t necessarily about the quality of the art. Judging from context it’s probably more about the ethical considerations. So not really a contradiction.
Pretty much. By splitting the platform into smaller chunks (instances) you reduce the effect any one instance has on the rest of the platform. The price for this is convenience however over time people will find solutions for this.
800 microwatts would be 0.0008 watts so 4 orders of magnitude away from current phone power usage.
Sorry yeah I’ve gotten so used to building android apps its probably more complicated than I think.
Open android studio. Select new project from version control. Enter the url of the github and click enter. This will download the source code and open it to view/edit. Android studio should then prepare dependencies etc, it will say something like “building gradle” in the bottom corner. Wait for that to finish then in the toolbar at the top of the screen there is a dropdown labeled build which has the different build options. There should be one called “build apk” this will build the app.
Now that I’ve written this out it does seem more complicated that I thought.