Oooh. So I keep a Dell Mini 10 (1GB RAM, ~1GHz Atom) around with Haiku on it. It’s brilliant! The UI is super snappy even on such an old machine, and I can even run pretty modern software on it. I used it yesterday to work on my website a bit. :)
Oooh. So I keep a Dell Mini 10 (1GB RAM, ~1GHz Atom) around with Haiku on it. It’s brilliant! The UI is super snappy even on such an old machine, and I can even run pretty modern software on it. I used it yesterday to work on my website a bit. :)
I totally pulled a LTT and removed my kernel. >_< There was a “real time” kernel listed in apt, and I installed it because I was curious if it would reduce lock latency for a project I was working on. (I wasn’t trying to solve a problem, just curious) It didn’t and I figured it was probably a bad idea to leave it installed. So I did an apt remove, and the rest went something like this.
Apt: Are you sure you want to remove the your kernel? Y/N
Me: Oh jeez… I don’t want to do that.
Motor Memory: Y <return>
Apt: Are you really really sure? Your computer will not boot if you do this. Y/N
Me: Oh, crap! That’s not what I meant to do. Definitely not!
Motor Memory: Y <return>
Me: No! Why would my brain betray me!?
Fortunately this was on a PopOS machine, so I booted into the recovery partition. Even if fixing it only took a minute, I still felt very very dumb. >_<
Eh, guessing from a distance or playing favorites won’t be better though. Like I might get grumpy about a C-level guy or investor getting more than their “fair share”, but marketing for example is still an important job done by people that aren’t paid gobs of money. Without the ability to let the people that would buy it know about your product, it effectively doesn’t exist. We all love the story about a game that came out of nowhere, but that’s the exception, not the rule.
Looking forward to giving VRR a shot again. Last time I tried a couple years ago was pretty underwhelming on a couple different machines. Some games worked well with it, but a lot of software felt subtly broken. A lot of weird micro-stuttering and stuff just not feeling smooth even when the average framerate was high compared to boring synced 144 hz.
Well… they don’t like the design of a “system tray”. To be fair, it’s a very Windows centric idea, and the notion that they must provide one because Windows has one seems… similarly questionable to me too. Speaking personally I hate the idea, and always have. It’s a real dumpster fire because:
I guess I found the lack of them to be a breath of fresh air when I first tried Gnome 3 a few years ago. The current iteration doesn’t quite work though… 99% of the time I just want an option to kill the damn things, but I’ve have had some programs that only provide functions through the system tray. It’s dumb, and I hate it, but it is what it is.
Yeah, IIRC the 16 doesn’t have a significantly faster CPU than the 7840U in the 13. If you want a gaming laptop it sounds neat though!
Egh. I kinda sorta agree. I had a 10th gen i7 Lemur Pro. It was nice and had excellent battery life. (15 -25 hours as an average range) The screen was a perfectly nice IPS, the keyboard/trackpad were fine (maybe not great), and the speakers were… well… pretty terrible. The software/firmware support for an otherwise generic laptop was great!
The problem was that I had multiple hardware failures on mine and getting warranty repairs was painful. The 3rd time it happened took several weeks to convince my rep it was a legitimate hardware failure. When he was finally convinced, he said something like “Well, that seems pretty obvious it’s a motherboard failure. What would you like us to do?” The response was obvious. It was under warranty still. I wanted it fixed! By the time it was working again it had taken 9 weeks. (!!!) Less than a year later, it died again. Put a really bad taste in my mouth. :-\ I bought a Framework to replace it.
I had a 10th gen S76 Lemur. The hardware was a mixed bag. Chassis was nice and light (compared to Apple), but enameled so the edges eventually chipped. Keyboard/trackpad were average. Speakers were awful… Battery life was excellent like usually got around 20 hours on a charge (and often more with a little effort!). I also had a number of hardware failures and dealing with their support was pretty terrible… Broken control key out of the box, Wifi died twice, second time they replaced the motherboard (and that took like… 9 weeks), then it completely died a year later when it was finally out of warranty. A real mixed bag of Pop OS being nice, and having great software/firmware support, but also multiple hardware failures coupled with terrible warranty support.
OBS Studio mostly. It’s not the most convenient for a quick screencap, but I can record 720p@60 fps video downscaled and resampled from my 1080p@144hz monitor and it just kinda works fine. The other nice feature of OBS is that you can have it recording all the time and then press a button to dump the last few seconds when something interesting happens. Handy when trying to get interesting clips of my game. For quick recording I usually just use Kooha or the built in Gnome one.
I’ve been using Wayland daily for a few years (2020 at least?) on intel and AMD graphics and have had few complaints:
Overall, it’s just worked great though!
My anti-complaints:
A bit of a zombie thread, but I’m not making anything up here. The blocking issue gets discussed a lot in gamedev circles, and there are issue threads that have been locked by folks with the power to do so because they just said “no”. One of them (Maybe Sebastian Wick? I don’t remember… doesn’t really matter) gave verbatim that use case where a video service they use would stop playing videos when the browser was in the background, and that is why they won’t report . Maybe they weren’t a “core” developer, but they had the ability to say “no” and end the discussion thread.
As for it being not a problem anymore, it still occurs even on Fedora 39. The 1 second present timeout still only works for XWayland, and that’s… not a great solution. Also, realistically unless SDL2, GLFW or whatever engine a gamedev is using handles it for them they just don’t have the time to worry about what GTK, Qt, or XDG shell does. We are already supporting multiple rendering APIs, and combining that with multiple UI libraries just to get a window to draw a triangle into is a combinatorial explosion. Last I remember reading from the SDL folks, they were waiting for the functionality to appear in Wayland before they could implement it, and they weren’t expecting anything to change soon either. Speaking personally, my current game project is single player so I can just pave over the timing issues when they come up:
Long frame detected: 6463.731931 ms. Skipping ahead!
The most frustrating part to me is much more meta. You get discussions with other game devs that have heard about this stuff and they continue to think that supporting Linux is just way too much work. Sometimes they are right, but rarely for the right reasons it seems. I believe in the glorious Wayland future… I just wish it would get here a bit faster. ;) On the other hand, if we rushed it and botched it then it would never arrive at all I suppose. (sigh)
As for how window activation works, you got me there. I just heard other people discussing that one, but it did explain why on Wayland I would just get “Firefox is ready” notifications when opening links instead of just showing me the page like X did. Though I’m quite happy that it’s gone now in Fedora 39. Progress is good!
Yup, don’t. People already covered why. I will add that I tried learning dvorak for quite a while and it didn’t stick until I went cold turkey. It was very frustrating hunting and pecking for a couple days, but I made pretty quick progress. IIRC I was back up to 20-30 wpm after a week which was “usable” at least, and back to 60-70 wpm after a month. I had regular wrist pain before switching, and it was basically gone after. I don’t think it helped my typing speed. Like I can do 90 in bursts for a bit longer, but generally I “cruise” much slower than that. ;)
People keep saying this, but X forwarding seems to work just fine with XWayland. I just tried a handfull of X programs between my machines, and neither are running X11. I don’t use it everyday to know the gotchas, but there you go. Programs that use shared memory pixel buffers (everything that isn’t xeyes realistically) even run better than I remember now that I have gigabit. >_< It’s still a way worse experience than VNC or RDP though.
Wayland is great! Except for all list of not-a-bugs that I’d like to see fixed. Still, I’m not going back to X, so take that how you will.
What are the not-a-bugs? Things like covering up a Wayland window will block it’s rendering thread indefinitely with no way to detect it happens to handle it. This can lock up some games, or cause you to time out in a networked application. Some Wayland core folks don’t want applications to know if their window is visible or not because it’s mild information about a user’s attention that should be private. Every game dev on the other hand is asking “WTF!?” as it causes their games to break randomly.
Another mild example is that windows cannot be raised except by the user or by launching them. This is supposed to be a mild security precaution so a program can’t pop up a legitimate looking dialog over another application and trick the user. Realistically it means that applications can’t open and focus URL in your web or file browser. Instead they have to give you a notification telling you “Firefox is Ready” and make you do it manually.
A lot of this is slowly (painfully?) changing, and the adversarial nature is a bit frustrating. Wayland fixes so many little things that I find it well worth it though, and I say that as a game developer frustrated by many of the core design decisions.
Absolutely love it! I’ve donated hundreds of dollars to the Gnome foundation.
I like that practically all of the OS functionality is behind either super+seach or the quick settings menu. I love how powerful the overview is, and all hidden behind a single key press. I like that asking “Is X possible?” is immediately answerable, and 95% of the time it’s right in the first place I think to look. I like the trackpad gestures and workspaces on my laptop where I don’t have multiple large screens. I like that it has very little need for system tray icons which are clunky, inconsistent, and ugly. (Ex: Discord can only be quit from it’s tray icon… -_-)
I’m not a DE power user apparently, but I’m certainly not the mythical “lowest common denominator” that Gnome supposedly caters to either. I do a lot of programming in C/asm/, and write plenty of code involving lots of esoteric math. I don’t have much use for Python for instance, but I don’t think it’s “dumbed down” either. :p
KDE (and Windows to a similar extent) always has way too much “stuff” it wants to show you, 90% of it I’ll never use. Every window toolbar is chock full of icons, and so many actions trigger popups, notifications, or dialogs that have little purpose. It’s all terribly distracting and annoying. Still, I’ve donated hundreds of dollars to KDE foundation as well since it’s an important part of the Linux ecosystem. I don’t use it, but that doesn’t mean I hate it, and I see no reason why it shouldn’t flourish too. Open Source is not a competition.
Vanilla Gnome. It’s simple/boring, and I like that. It seems like most people that like Gnome don’t care that it’s not a poweruser DE, and aren’t excited to talk about it either.
Hrm… I suppose I spent 15 years making other people’s games first. >_< More seriously, just start with small stuff. Make a simple 2D game with a something like the Love framework or Pico8. Then try to scale up a bit or use something a bit more powerful. If you are really want to make a game solo, then the best thing you can do is learn to control your scope. You’ll never be able to be good at every part of making games, so figure out what parts you want to work on and figure out how to make a game around those skills.
You also don’t have to make do it alone. You can hire out art, programming, sound, music, writing… really anything. Most “solo” devs do that to some extent. Also try and seek out your local gamedev community. Asking online is fine, but you’ll get more out of an in person conversation with someone who’s done it before.
Lastly, game jams. There are smaller game jams going on all the time, but the big one is the global game jam in January. I’ve always liked that one because there are always new people. In my experience, fresh gamedevs are always perfectly welcome. You’ll have someone else on the team that can rough out the structure for you, then you just need to apply what you already know as a software developer to fill in some blanks. People also like to do role bending at jams too. Programmers will try making art, artists will try making music, and sound people will try programming. Jam games are usually bad, so nobody will expect anything you make to be any good, but people generally have a blast doing it anyway. :) I like to rope people into making NES games every year because even as experienced game devs they are so sure they can’t write C code, let alone for something 40 years old, certainly not in 48 hours! They do just fine once they dig in. :D -> https://www.slembcke.net/nes/