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Cake day: June 10th, 2023

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  • Does EarthBound count? It’s sort of a sci-fi fantasy story which mostly takes place in a contemporary western setting (most of the game occurs in Eagleland, America filtered via Japan). There’s ancient evils, pay phones, psychic powers, a cafe, a bunch of zombies and a multi-level mall. Not all of the game is urban, with suburban, rural, swamp and alien areas, but there’s several cities to explore.


  • It’s such a shame we don’t get many modern indie interpretations of these single-screen racers. There’s a clone on Wii U and Switch (and probably other platforms) called Rock 'N Racing Off Road DX which I played to completion even though it was buggier, uglier and less fun than Super Off Road just because I’ve already played SOR so much. The game crashed immediately after the final race and I promptly deleted it.

    The last one I know that was really great was Konami’s super underrated Driift Mania for the original Wii. Great handling, fun tracks and colorful visuals made it one of my favorite WiiWare games, which sadly today means you can’t legally get it anywhere. The craziest feature was the 8-way multiplayer using four Wii Remotes and four Classic Controllers, so each player is tethered to another by the Classic Controller cable. Worth tracking down if you want to play a “modern” (14 years old, pff) single-screen racer.


  • People self-host all kinds of things on Raspberry Pis, from web and other servers to home automation hubs. Web serving is extremely cheap in terms of CPU time, even moreso when you’re only hosting for yourself and perhaps family/friends. I wouldn’t recommend running an open web service like a Lemmy instance on a Raspberry Pi, but hosting something like this would have a minimal impact on a Pi. I have a multiple-generations-old Pi 3 which hosts an IRC bouncer, DNS-level ad blocker, Matrix chat bridge, web server and probably more stuff I’ve already forgotten and I can still use it for media playback or retro emulation concurrent to the rest, if the mood strikes.









    • SNES

      • the Donkey Kong Country trilogy, just good platformers; first one hasn’t aged as well as people think, if you don’t enjoy it skip ahead to 2 and come back later if you feel like it
      • The Lost Vikings 1 and 2, fantastic character-switching co-operative (but playable solo) level-based puzzle-platformer; don’t play the sequel on newer platforms like PlayStation, they tried to modernize the graphics and only succeeded in making them hideous, stick with SNES
      • Star Fox 2, as long as you enjoy dated 3D and poor framerates, this is the most ambitious 3D game on any 16-bit console, with a very replayable campaign full of hidden unlockables that differs on each play
      • Super Mario All-Stars & Super Mario World, just an enhanced compilation of 4-5 seminal 2D platformers; while you could use save states on the NES versions, the SNES versions all support native saves, so easier to pick up and play
      • Tetris Attack, nothing to do with Tetris, just a match-three puzzler with deep, engrossing mechanics that can keep you interested long-term; also Panel de Pon with a translation hack if you want more
      • Top Gear, fantastic competitive racer with the line-scroll road effect you know from classic arcade games like OutRun and a killer soundtrack; pick the white car
      • Yoshi’s Island, another classic platformer
    • Mega Drive/Genesis

      • Gauntlet IV, better than the arcade original, this is M2 (now known for developing emulators for many classic systems) flexing with some RPG mechanics added to the traditional Gauntlet gameplay
      • The Lost Vikings, SNES version is better but there’s a few brand new levels in this one if you want more
      • Sonic the Hedgehog 3 & Knuckles, basically the first Sonic that noticed it’s a home game, so it has saving and improved replayability with multiple characters, paths and unlockables
    • Game Boy

      • Donkey Kong, this is not a port of arcade Donkey Kong, it’s a full-blown puzzle platformer you can play one level at a time
      • Kirby’s Dream Land 2, easy-to-finish platformer but with tons of content if you’re playing “properly”, using the sort of rock-paper-scissors logic to use the right powers to enter the secret areas
      • Super Mario Land 2: 6 Golden Coins, just a proper “mid-period” (SNES-esque) Mario platformer which you can play over as long as you like
    • Game Boy Color

      • Balloon Fight GB, predates Flappy Bird by literal decades but like if that was a proper game with a campaign
      • The Mummy, based on the Brendan Fraser movie and an awesome Konami puzzle-platformer with short individual levels and password save (use save states on emulator), super underrated
      • Pokémon Puzzle Challenge, Tetris Attack but with Pokémon if you prefer that theming
      • Wendy: Every Witch Way, based on some kind of comic book I think, developed by WayForward who developed the Shantae games and then branched off into Yacht Club Games (Shovel Knight), Wendy is a gravity-flipping platformer where you’re in control of which direction is up or down
    • Game Boy Advance

      • Advance Wars 1 & 2, adorable turn-based strategy war game with a campaign based around small, self-contained levels, except for a few huge ones
      • Drill Dozer, developed by Game Freak (Pokémon), is a sort of level-based Metroidvania platformer with lots of backtracking to older levels as you unlock new abilities
      • F-Zero: Maximum Velocity, the only true sequel to SNES F-Zero, don’t at me
      • Game Boy Advance Video: Shrek, endlessly replayable
      • Metroid: Fusion and Zero Mission, they’re Metroid games
      • Super Mario Advance 4: Super Mario Bros. 3 e-Reader version, I think you can get this officially on Switch somehow, but you’ve been to the Internet before; this officially-released modified version of the original game includes a bunch of brand new levels previously distributed only on scannable cards, I’m not telling the whole story but they remix elements from the first four mainline Mario games into basically a whole original game. This is New Super Mario Bros. this is Super Mario Bros. 5, still don’t at me

  • This isn’t a hill I’m willing to die on at all, but it does mildly annoy me that The Open Source Definition is used by proponents to mean the same thing as “open-source”. For anyone not familiar, The Open Source Definition is a document used to determine whether code should be certified by the Open Source Initiate as “OSI Certified”. Proponents argue that anything which does not meet the OSI’s definition is not open-source, while I think there’s room in the language and the mind for disagreement on whether “open-source” and “eligible for OSI certification” are synonyms.

    The OSI was originally founded with the goal of registering a trademark for “Open Source”, but this was unsuccessful as the term is too broad and descriptive. Failing that, the OSI decided to instead register the trademark “OSI Certified”, which can be applied to works which meet their Open Source Definition. Ultimately, what this means is that nobody owns the phrase “open-source” and it’s an organic part of language which is not strictly defined by the specific terms of any certifying documents.

    Over the years, there have been plenty of non-commercially licensed software with source available for use: a popular example is video, computer and arcade game emulators. The MAME emulator was for years released under its own non-commercial copyleft license before eventually being relicensed under BSD (which meets OSI’s Open Source Definition), and popular SNES and Mega Drive/Genesis emulators Snes9x and Genesis Plus GX both continue to be released under similarly “open but non-commercial” licenses.

    I’ll happily agree that none of those are eligible to bear the “OSI Certified” trademark and that they don’t meet OSI’s Open Source Definition. But when people start saying they’re “not open-source” it rubs me the wrong way, because we’re just talking, not trying to achieve trademark certification. Not to mention that the whole nature of software licensing is to note what restrictions there are on the use of the code, e.g. most open-source, copyleft licenses deny you the right to use their code without attribution. However, we basically all agree that that’s fine and you can still call a license open-source if it includes that restriction. It’s a shades of gray situation that people are treating as black and white just because a definition exists which they can refer back to, with the assumption that all people must subscribe to those specific terms.

    There’s entirely valid counter-arguments, of course. It’s useful to have strict definitions of nebulous concepts like open-source because it could cause confusion, and you have to draw the line somewhere or else the term becomes completely meaningless. e.g. You risk people referring to things like source code leaks as “open-source”. There are frequently cases of people ignoring non-commercial license terms and selling those softwares (Snes9x and Genesis Plus GX are often bundled with commercial retro emulation hardware), which you could argue stems from confusion about whether or not commercial use is allowed. But the same devices often violate the licenses of OSD-compliant software as well, so it seems more likely they just don’t care about open-source software licensing terms.

    So anyway, Genesis Plus GX is open-source but I’m not willing to fight you about it.