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let’s say it is actually making a meaningful difference. (It isn’t and won’t: TPM is flawed and has already seen demonstrations of exploits.)
I dare to say their solution is “good enough” to stop ordinary user from cheating - not to solve cheating problem entirely - it may be impossible - but to raise bar of cheating without getting banned
They are actively culling users that otherwise were viable customers. Smart.
They may lose some users who won’t play anymore because they won’t install rootkit, but keep those who would leave because of cheaters. Maybe their situation is dire enough so they would apply such drastic measures?
Let’s expand on this outside the bubble: what os is growing rapidly in usage with gaming? Linux. Riot is actively making a shortsighted decision (historically this tracks) which will cause them grief in the long run.
I mean, i’m all in for that, but year of linux desktop 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025?
Linux is my favorite OS (i use arch btw) and i use it since… 2007, i think? But i sorta gave up on that belief - it’s a niche OS, and if gaming is ever coming to linux - it’s not coming to linux, it’s coming to ChromeOS or SteamOS.
To sum things up - i’m not saying rootkit anticheat is a good thing. It’s a solution to some problem, which people chose by comparing it to alternatives. Contrary to popular belief, CEOs don’t just sit around and think how to make players more miserable - those decisions are not made in one day. I’d drop a game if it forces me to install rootkit - i value my privacy more and i’d advice anyone to do the same. I’m just really annoyed by all the whining and comments “boohooo my favorite game developers suck and don’t value me enough”.
Hmm, good point. I’d argue that VMWare’s user base was more solvent (is that a right adjective? English is not my native language), but i don’t think this argument would be in my favor.
And subscription costs too raise the bar to start cheating. Not everyone would pay to have upper hand in F2P game. Those who are willing to do it can be hand-picked by reports and manual review. We don’t know their “definition of done” in fighting cheaters - maybe decreasing number of cheaters by 80% is an acceptable result? Maybe those 20% of remaining cheaters can be accounted for as “really good players” - those exist too. That would solve the problem.
We both don’t know that, if we are being honest. If it wasn’t problem at all they probable wouldn’t have done anything at all - or they’d do something far cheaper. This is a speculation - i can be wrong about state of things.
Also,
I think there is a shitty pattern — if everyone is making same bad decision (good short term, bad long term), it makes this decision not as bad as it would be otherwise. If you are the only one who is forcing players to install possibly-malicious software, you look really bad. But if every (or majority) of competitive multiplayer games requires it, this idea just doesn’t sound that bad. If you already have malware on your PC - what changes if you install another one?