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Joined 9 months ago
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Cake day: February 15th, 2024

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  • Incoming Chinese carmaker Xpeng

    Australian firm Pegasus Aerospace Corp received airworthiness certification from CASA for its driveable Pegasus E flying police car last year

    you would need a pilot’s licence – not simply a car licence – to be able to eventually fly the X2 in Australia.

    likely to be bungled in red tape for some time before it could take to the skies

    We can take orders… you can secure one with a fully refundable $100 deposit.

    So I guess a more accurate headline would be this:

    “Australia’s” “first” “flying car” “now” “on sale.”





  • I wouldn’t presume to have even 20% of the 2600 games that bring something different and good to the table, it’s just (to misquote Samuel Johnson), for so many of them the good parts are not different and the different parts are not good.

    And again, that’s completely apart from a personal nostalgia (god knows I indulge in that) or to propose that they’re simply not fun in a binary sense. If I’m 12 and I get 2600 Venture I enjoy the hell out of it, but if I’m a middle aged man in 2024, at the bare minimum I’m going for this.


  • wjrii@lemmy.worldtoRetroGaming@lemmy.world[OC] Atari’s Black Beauty
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    16 days ago

    So, real talk? Most 2600 games are rough, and barring personal nostalgia, there’s little reason to play most of them in the age of emulation, especially arcade conversions, which sometimes nail the gameplay (but often don’t), and generally have to perform acts of violence on the visuals to make them work with the system and the business realities around their development (i.e. staffing, timeline, budget for ROM chips, etc.).

    Some worthwhile ones that come to mind:

    • Combat (multiplayer only)
    • Warlords (multiplayer only)
    • Pitfall
    • River Raid
    • Pitfall II
    • Space Invaders
    • The Empire Strikes Back

    It’s not that so many more weren’t fun, or even still aren’t in isolation, but it’s like we’re all the rich fat kid from Pee-Wee’s big adventure and have access to every single game on every single system, at least up until the end of the 90s. There’s no reason to play the nice port of Berzerk that looks like it does, or play the flickery Pac-Man mess, or even (I’ll say it) fight with the groundbreaking but still primitive and abstracted gameplay of Adventure.







  • At this point, the only way you get anything made for theaters is to find a nostalgic brand to tie it to. This will probably suck, because Speck and Gordon peaked with Blades of Glory, but conceptually I have no problem with a pioneer-themed action comedy, and it barely matters that they dusted off Oregon Trail to do it.

    Recent experience has shown that you should be careful if the property you’re working on has extensive lore and loud fans, but I’m somewhat sympathetic to creatives who just want to get a project funded and are willing to glom onto to an existing property to do it.






  • Menu just does what menu always has, pulls up the equivalent of the right-click menu with a single press. I guess I could repurpose it for Copilot, LOL.

    I like to make these boards with short keys both to pack more buttons in, and so none of them need stabilizer assemblies, which add complexity and have to be “just so” to work without negatively affecting sound or feel. I’ve also discovered “Hold-Tap” functionality, which I’m using on the bottom row. The two mini-space bars, plus Function and Right Alt are all spacebars if you tap them, but the Fn and RAlt do their labeled job if I hold them down. Even just making them all a touch bigger than normal (i.e. “1.25 units”) is good enough to keep me from hitting more than one at a time.