This is during the era when the N64, PS1, SNES, Dreamcast or Sega Genesis were popular. Games back then were released physically via disc or cartridge, meaning distributors or publishers would’ve implemented anti-piracy (like Lenslok) measures onto physical copies but some knew how to tamper with anti-piracy if they have a computer using other sources of capturing data (floppy disks).

Also, games at the time were ‘simple’ to torrent but with a catch (dial up was still a thing at the time meaning downloads could take a while if you have a PC). Discs were more straight forward than “torrenting” cartridges (unless you have connections with the manufacturer on smuggling circuit boards). Like with movies, games that came on discs were “torrented” through CDs by using a PC.

  • freebee@sh.itjust.works
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    4 days ago

    Almost everyone with a playstation 1 I knew, had the ‘special’ version with a custom chip so you could play copied discs…

    Same with pc games, copying was very common and not even looked down upon by others, more sort of admired (“can you copy this one for me??”)

  • BucketBong@p.hobo.social
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    6 days ago

    My grandpa and I would go to the video store , hire out a bunch of overnighter ps1 games, go home, copy them all, go back to drop off the ones we got earlier that day and grab the rest, go home copy those and return the others again, we did this every time they got new games.

  • Jeena@piefed.jeena.net
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    6 days ago

    As a child in the 90ies I did not know you could buy games, the only way I knew was to copy it from a friend.

    Later my cousin traveled to Poland where he bought pirated floppy disks, this is how I realized that you could somehow pay to get access to many new games.

  • Blackmist@feddit.uk
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    4 days ago

    For my Spectrum I didn’t really need to. Magazines gave away several free full games every month on the covertape, and most games were like £2.99.

    For my Amiga, fuck yeah I pirated everything because the games were £25 a pop and fuck that when you’re 14 years old and you have a mate who can copy you anything for 50p a disk.

    Since becoming an adult, with a job, I just buy games. I’ve got much more money than energy and time, so I’m a lot pickier about what I play.

  • zabadoh@ani.social
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    6 days ago

    Those were the days!

    NES and SNES games fit on a 3.5" floppy disk, and there were piratey disk drive peripherals that you could insert into the cartridge slots on those systems. The peripheral had a cartridge slot on top, so you inserted the cartridge, copied the game to floppy, or floppies, and gave those to your friends, as they gave you their copies. You could rent game cartridges from video stores.

    PS1 games you just installed a modchip and then you could play CD-R copies of game disks

    PS2 they had the flip top cases, and “magic disc” that was a special disk printed with the “official authentication code” but then ran a program to stop the drive, allowing you to lift up the lid, then press a button to load whatever game was on the CD-R/DVD-R copy.

    For PC Games there was the mighty GameCopyWorld that allowed you to patch games to bypass CD/DVD disc checks. If you had the right tools, you could make your own virtual CD, bypassing the risk of viruses from rando downloading.

    Even before that, people could write fully working games by hand, and shareware was fully functional before it all became crippleware or nagware.

    These days, you can’t play tic-tac-toe without the game connecting to a server, and forcing you to log in after watching 30 minutes of ads, and that’s after you’ve paid your monthly subscription fee.

    • DdCno1@beehaw.org
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      6 days ago

      GameCopyWorld is still around today and still being updated. Looks the same as it did decades ago.

      My go-to method was to create a disc image of games from the local library and then use either DaemonTools’ copy protection emulation feature or a crack from that site. They had and still have a really good selection of the latest titles (nothing 18+ though, the equivalent of the American M-rating), although it’s almost entirely console games now due to mandatory online activation with most PC games.

      • zabadoh@ani.social
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        6 days ago

        I used Alcohol 120%, which was based off DaemonTools. Eventually I learned how to make my own “mini disc images” to load on my virtual CD drive, because some little bit on the CD was all the games installed on hard drive were checking for, with regards to copy protection.

        • DdCno1@beehaw.org
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          6 days ago

          I experimented with this as well, but since I was keeping full copies of the discs on my hard drives anyway, it was unnecessary in my case. I still have most of these disc images; now on my NAS.

  • therewolftherecastle@lemmy.dbzer0.com
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    4 days ago

    Games and software for PC where commonly cracked and shared among my friends and I back in those days. We started a 8 person Quake II clan with one legit copy of the game.

    It wasn’t common at all for consoles outside of emulation which wasn’t as polished or ubiquitous as it is now. I remember spending hours trying to get a Super Nintendo emulator to run a Chrono Trigger rom correctly. We heard about custom mod chips for Playstation that you let you play Japanese games and copied games but we thought it was elite hacker shit and never bothered.

    • updn@lemmy.ca
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      4 days ago

      Late 90s I was in Computer courses in College. Remember one guy bringing in stacks of floppy disks. Internet speeds at home were expensive but the school had good enough speeds to pirate games.

      In my experience it was very common but also PC Gamer magazine would come with free demo games that kept me pretty happy.

      • Random Dent@lemmy.ml
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        4 days ago

        We didn’t really have internet access when we were at school but we’d coordinate days where someone would bring in the floppy disks for something you wanted and you’d bring in a stack of blank disks and copy them on the school computers lol.

  • kbal@fedia.io
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    6 days ago

    Early 90s the pirate BBS scene was still going strong. You could dial in and tie up your phone line for days at a time. My guess is it was about as common then as it is today, relative to the size of the game industry.

  • BruisedMoose@piefed.social
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    6 days ago

    Using the “torrenting” to mean both physically copying something and downloading is fucking me up.

    But yeah, in the US, pirated cartridge games weren’t really a thing.

    For PC games, it was stupid easy to copy a game and give it to a friend. Copy protection for floppy games was usually just like “look up the 5th word in paragraph 3 on page 16 of the manual” which was easily defeated with a photocopier. And if you were on BBSes, you could gain access to the “private” file section or just find a pirate board. The limitations in hardware made it time consuming, but doable. Having a dedicated phone line was a huge boon.

    And then you get into CD based games, broadband, stronger copy protection … And that hasn’t really changed a whole lot. Where there’s a will, there’s a way.

    But man, the entire PC industry in the 80s was built on and thrived on piracy. If sharing programs and games hadn’t been so common and easy, what would the home market have looked like? Would Doom have secured the same space it now occupies? Would Windows have become the prominent UI?

    • Crozekiel@lemmy.zip
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      6 days ago

      Yea, calling it all torrenting, when referring to an era before torrents even existed is wild. Dude is making up their own language about it at this point.

  • Entertainmeonly@lemmy.blahaj.zone
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    5 days ago

    I had a pack that plugged into the back of my ps1 and a spring that held the door open and the door button down. You placed a boot disc in and let the Playstation logo go by, this was the DRM of that system. After that you could put in the cdr that you burned from Hollywood video(fuck block the Buster) and it would play like a normal purchase game.

    In conclusion: 90% of my collection was “pirated”.

    Note: This device also let me play games from the Japanese market like the Dragon Ball Ultimate Battle 22. As you unlocked characters the title card would change the number. Pretty cool for the 90s.

  • iegod@lemmy.zip
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    6 days ago

    IRC, ftp, bbs, usenet were huge. Torrents didn’t exist yet. Piracy was rampant.

  • P03 Locke@lemmy.dbzer0.com
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    6 days ago

    There was a pirate scene even in the 80s, during the 8-bit computer era. Transferring games to floppy from a 300 baud modem.

    Parents had a good friend of theirs that gave us a ton of games every time he visited. Most of them were game selection startup menus, because the uploaders wanted to use up all of the space on the floppy, so they crammed it up with 6-8 games each. You can still find these disk copies on certain C64/ATARI XL game torrents.

    All the while SPA was still pushing anti-piracy commercials on PBS channels. “Don’t copy that floppy” was always their silly tagline.

    And yea, once Napster turned into a household name, piracy was mainstream.

    • P03 Locke@lemmy.dbzer0.com
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      6 days ago

      Holy shit… I finally found one of the screenshots for these loaders:

      You could load up a disk full of games and tie it to a boot loader menu like this.

  • Crozekiel@lemmy.zip
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    6 days ago

    Everyone I knew with a PS1 had a mod chip in it to play copied games. Cracks and CD-keys for PC games were everywhere online. It was dummy easy to do even before Napster or Kazaa, but those things definitely accelerated it. I remember people in college having pirated copies of photoshop, mathematica, and autocad because they needed them for classes and didn’t have $600-$1000 to shell out on software on top of books - I know that isn’t games, but the principle of pirating them was pretty similar at the time.

  • neidu3@sh.itjust.works
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    6 days ago

    It was reasonably common in the floppy disk era. Some games allowed you to play for a set amount of time, after which it asked you for something external to the game itself. Some examples I remember:

    • Dune 2 asked for some units stats that could be found in the games manual
    • Day of the Tentacle needed you to complete a battery blueprint sketch in game. The missing info could be found in the manual
    • Monkey Island 2 asked for a voodoo recipe. To find the correct measurements, you had to spin two overlaid sheets to align something, which revealed a value.

    All of the above could of course be copied and/or guessed, but it did at least introduce some bar of entry.

  • rozodru@piefed.world
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    6 days ago

    it was easier it just took longer and less common only because many people just didn’t know about it or even how to to do it.

    Take for example the SNES. the thing was region free. yup, you could play SNES games from Japan, Europe, etc on a US SNES quite easily. how? well there was a notch in the US SNES that you would have to cut out or sand down. that’s it. that was Nintendos region lock and anti piracy measure. a plastic notch. pirating games was word of mouth type stuff. Someone knew someone or knew a place you could mail away for games etc. A friend of a friend’s cousin in some random college dorm room had a t1 line and could rip the games from the internet OR had one of those special carts like for the N64 that could rip games when you plugged a cart into it. OR you’d go to a flea market and hope you got lucky that ONE dude would show up with all his warez/pirated stuff that you could score for dirt cheap.

    For the PSX it was a bit harder as you had to get a mod chip and solder that into the board in order to turn your console region free and pirate stuff. So you had to find someone that sold the chips and then install it yourself. luckily for me a local comic book shop actually sold them. But it was stuff like that, in most cases word of mouth to find the stuff.

    Dreamcast was a hell of a lot easier. literally download and burn to disc, that’s it. but again this was '99/00 and most people were still on dialup so it took time. I’d get all my dreamcast games via IRC channels which mean a direct IP2IP connection to someone to download the stuff directly from them. So you had to ask them first if it was ok. Warez on the PC pretty much worked the same way. There were plenty of Warez sites but finding the good and honest ones took time. again a lot of asking on IRC.

    • Davel23@fedia.io
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      6 days ago

      My junior high computer lab (full of Apple IIs) was basically one giant copy party.