• Graphiar@lemmy.zip
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    10 days ago

    I honestly don’t care. I understand why we moved away from it. My only issue is that we don’t actually own it. It’s a license that can be taken away whenever that company wants. I wish people would stop pushing for physical media when we’ve hit a real limitation there and instead push for regulation to get rid of this god awful licensing bullshit that has plagued the industry for over 10 years now.

  • DrCake@lemmy.world
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    11 days ago

    I’d imagine the games file size would be so large you’d need a full on binder to keep all the discs

      • Wispy2891@lemmy.world
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        10 days ago

        But it wasn’t too different as a concept: It installed everything on the local drive, then used the first CD exclusively as a DRM. Didn’t optimize the install size to leave the useless FMV on the optical media as the earlier PC games were doing

        • Wispy2891@lemmy.world
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          10 days ago

          True story: as a kid I had a k6-400 MHz with 20gb HDD. Space was a constraint. I purchased state of emergency, it took 550 mb of space on the HDD AND it required the disc on the drive. I was shocked, what? All my previous games occupied a tenth of that, Virtua cop 2 was like 30mb. And installers usually asked if I wanted minimal or full install. Then I found out that there was a 500 mb intro.bik file. The useless intro video, the one that I would skip every single time was occupying 10x of the actual game and I was forced to have the CD in the drive as a DRM anyway… Why not load it from there?? Anyway, at the time they didn’t do file checksum, so I copied rockstar.bik (1mb spinning rockstar logo video) as intro.bik and enjoyed my game.

          Then later when playing on a much newer computer with windows 7 it wouldn’t install anymore. It wasn’t the game itself that was incompatible, but the DRM. Found a no-cd patch on gcw, then the game didn’t require to be installed at all! I had copied the old drive on a DVD-r and the game would run very fine directly from the optical disc with ZERO install size…

    • Cherry@piefed.social
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      11 days ago

      Its a line, some people like to buy and own. Remember this moment when you spend the rest of your life renting your media.

      • Eager Eagle@lemmy.world
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        11 days ago

        I don’t really care about owning for its own sake, but I know services only get worse for customers over time, so that makes me prefer owning some things.

        “Piracy is almost always a service problem and not a pricing problem”

      • LazyPsychonaut@lemmy.zip
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        11 days ago

        Yep! I’ve gone back to the glory days of an iPod, but with an old iPhone I use just for local music when I want Bluetooth & modern conveniences. Soooo much better! I have my whole library and then some on it, 128GB iPhone 12 filled with opus music, on an app I built with AI help.

        The app is just for myself and can’t be distributed as it uses some API stuff that can’t be posted to the App Store, but it took me about a solid 2 hours of work on Kiro (basically like cursor) to make my own perfect music app.

        It works totally offline, scrobbles everything I listen to, and when I have internet again automatically uploads it all to lastfm. Deep listening stats, the works.

        I’ve cancelled all of my music subscriptions now and have my own library of all the shit I like. For free! Want more music? Sail the seven seas!

        • Snot Flickerman@lemmy.blahaj.zone
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          11 days ago

          You can also buy music directly from artists on Bandcamp Fridays where they still get 100% of the sale going to the artists. I was afraid that would stop when it got sold but it’s not dead yet.

          Also, another option is to have a locally hosted Jellyfin or Plex (ha) server and stream to yourself. My music collection is over 600GB so there’s not many phones that can hold it all.

          I also self-host a music scrobbling service with Maloja and Multi-Scrobbler docker containers so I can get similar types of stats as last.fm while also having more privacy. I was able to import my stats from last.fm to it as well.

          • LazyPsychonaut@lemmy.zip
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            11 days ago

            Hell yeah I never knew that! I’ll do that for sure, I love supporting the artists directly & not having it go into someone else’s grubby hands. Thanks!

            Also very interesting on everything being self hosted, might have to look into that myself as my collection is growing rapidly haha

          • Venator@lemmy.nz
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            11 days ago

            The point of last.fm for me is the recommendations more than the stats themselves, are you able to run a similar recommendation engine based on some musician database or similar?

            • Snot Flickerman@lemmy.blahaj.zone
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              11 days ago

              Yeah unfortunately it does not have the same recommendation engine, just listening stats. I haven’t looked for a recommendation engine because I hadn’t thought about it. I’ll look to see if there’s anything like that now.

              EDIT: I always forget about ListenBrainz. Not self-hosted, but definitely a good last.fm alternative that includes artist recommendations.

              https://listenbrainz.org/

        • Cherry@piefed.social
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          11 days ago

          I’m jellyfin but have my library local on a drive. Also gonna grab a newish music player for my car.

      • ExcessShiv@lemmy.dbzer0.com
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        11 days ago

        Since a physical copy would undoubtedly require day one updates to just work properly, you would just end up with an unplayable physical copy If they decide to not make these updates available.

      • Valmond@lemmy.dbzer0.com
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        11 days ago

        I don’t get it, you can have a DRM and online activation on a CD, and a DRM free digital copy.

        Also you come about a bit snarky.

        • Cherry@piefed.social
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          11 days ago

          It’s not meant to be snarky. I suppose I just get frustrated at those who are willing to move towards a system where you don’t own a thing. I’m good, I can do without but I worry for the next gen tolerating bullshit from corps who have monopolised so much.

          • Valmond@lemmy.dbzer0.com
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            10 days ago

            Fair enough!

            I loved the cartridge era, just plug it in and switch your console on. Great for sharing too.

            But I don’t get it with a, I guess, multi 100GB game, that will contain anti copy stuff, need patches, be made with DLC in mind and so on.

            For me it’s just hipsterism or the need for some “feelgood”, as it doesn’t fix the problem with ownership.

            I remember when the CD could be installed 3 times, and that’s it. I prefer a DRM free copy BTW, on my drive, what’s your thoughts about that?

            I’m also a bit curious about all the downvoting 🤷🏻‍♀️ have we stopped discussing (this is not aimed at you of course)?

    • Snot Flickerman@lemmy.blahaj.zone
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      11 days ago

      Literally all of them because there is no way for a game to exist without physical media. If it’s on your SSD/HDD, it’s on physical media. If it’s in “the cloud” it’s in someone else’s SSD/HDD. It’s always on physical media, just not a nice little disk in a box.

    • Venator@lemmy.nz
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      10 days ago

      It’s important for people who buy/sell games second hand…

      Also it can be nice to find an old game you bought 20 years ago in a closet with your old console and have some chance to be able to just boot it up and play it without needing the servers to still be up and running…

    • Einhornyordle@feddit.org
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      10 days ago

      Almost all of my Nintendo games are physical. If I had a Playstation or an XBOX I’d go for physical copies as well. Why? Collector and resell value, also you can’t just disable my physical game, you’d have to come by and physically take it away from me.

      On PC, I care less about it. If Steam shuts down tomorrow, I download everything today and unlock it via Goldberg or just pirate it on demand. On console, I either can’t do that at all or it is quite challenging to do so (with some exceptions).

    • partofthevoice@lemmy.zip
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      11 days ago

      Because I like to actually own the stuff I buy. I don’t want to purchase access to a product for the same price as buying it outright.

      I’m also salty every time I see a digital game available for pre-order. Pre-order is to make sure you get one of a limited set of copies. There are unlimited digital copies. The only thing pre-ordering a digital game does is ensure upper management is less stressed about bug fixes and botched releases.

      • grue@lemmy.world
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        11 days ago

        You’re not wrong about wanting to actually own the stuff you buy, but your comment is predicated on the false notion that you don’t own a game you bought as a digital download. Everybody needs to quit falling for the copyright cartel shysters’ lies.

        (This is also a reply to the sibling comment by @Cherry@piefed.social, BTW.)

      • frongt@lemmy.zip
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        11 days ago

        Is that still possible with modern games? The last time I bought a physical game it came with a Steam key that locked it to my account. And that was 15 years ago. (Granted, it was Portal 2, so obviously it was on Steam. But I still couldn’t give the disc to someone to let them play it.)

  • LiveLM@lemmy.zip
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    10 days ago

    Considering this thing is bound to be a 500GB Clusterfuck with even more gigs of Day 1 patches I don’t even know what physical media would look like.

    Might as well switch to NFC Cards with the license inside them at this point.

      • T00l_shed@lemmy.world
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        9 days ago

        They are building ssds like that that can be killed remotely, I could see games being bought that way

    • Baggie@lemmy.zip
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      10 days ago

      I hesitate to ask but you know Nintendo already did that yeah? Like it sounds like you may know but just to make sure.

      • Wispy2891@lemmy.world
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        10 days ago

        At least did more honestly (clearly put a “DO NOT PURCHASE” label on the box) than a fake 50mb stub that just tells the user “there’s a 200gb update to download, you need to go online and download it” that too many games are doing nowadays and there’s no way to know if the game is actually included or the purpose of the disc is to be a DRM

        • Baggie@lemmy.zip
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          10 days ago

          Oh for sure, it’s a real weird time for the industry in that way. I’m not a fan, but I guess when the world ends the 360 will reign supreme?

  • WesternInfidels@feddit.online
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    11 days ago

    I’m sympathetic, I think media that can be borrowed, lent, sold and otherwise transferred is better. But I’ve given up on video games being that way years ago. I don’t have a “collection” of video games any more than I’d have a collection of used chewing gum.

    The other side of that coin, though, is that I never pay more than $20 for a game. Almost everything I buy is even under $10. (I think the Orange Box was the last time I paid anything like a retail price for a game. And that was three games.) The games are ephemeral, they could stop working at any moment for any of a million different reasons, and I’d have no recourse. So I’m not going to pay crazy archival prices.

  • curiousaur@reddthat.com
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    10 days ago

    It’s at least the last nail in the coffin for consoles. The whole point of a console is that you can put the game in and it just works.

  • Snot Flickerman@lemmy.blahaj.zone
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    11 days ago

    Okay, let’s get down to brass tacks here…

    Unless you’re paying for some kind of “streaming” video game service, the game lives on your solid state drive/hard drive… which is physical media.

    The license is what allows you to re-download and re-install it over and over.

    This isn’t a death of physical media, because even the streaming video game services are storing the copies of video games they stream to you on hard drives and solid state drives. The physical media doesn’t disappear, but rather corporations are using technology to force you to use it how the company wants you to use it, and the bonus to those companies of the increased price of gaming hardware. Now we will have a difficult time owning our own physical media because it has become so costly.

    Just because you don’t have enough physical media space to install every game you’ve ever bought doesn’t mean they aren’t all living on a hard drive or old cd/dvd-rom SOMEWHERE. The “cloud” isn’t actually ephemeral. Surprise, it’s just a bunch of other people’s computers.

    Which is what these corporations want, they want to be in full control of who gets access and when, because you’re on their property on their hard drives. There is no profit for the game companies in people like us having enough physical media space to keep data forever.

    • dudeface@lemmy.world
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      11 days ago

      I guess the point is that if you don’t have the disc then they can take it away from you

      The way I see it is this has enabled companies to upgrade and rerelease games and keep them operational on newer hardware

      • Snot Flickerman@lemmy.blahaj.zone
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        11 days ago

        I mean, that part I understand, which is why I either download and keep installers if I can (GOG) or I pirate and store installers (usually also GOG copies). Despite being poor, I have that luxury of hard drive space for these installers.

        I guess my point is, I do own those files, I am in control of them, they are mine, there is either no DRM to begin with or the DRM has been stripped.

        I still consider that to be ownership on physical media that cannot be taken from me. Discs and hard drives both degrade over time, so either way, they must eventually be moved to a new medium of storage, which is always another type of physical media.

        I think the conversation around physical media needs to change and people need to be doing a lot more buying from GOG and keeping torrents of those installers alive so we have a “public cloud” of game installers.

        But I mean, I don’t know how to help people on consoles. That’s buying into a closed ecosystem to begin with, it comes with the territory.

    • helpImTrappedOnline@lemmy.world
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      10 days ago

      The issue is that someone else holds the key to your license. They can revoke it at any time, with 0 meaningful consequences.

      We must now provide our own physical media to store the game…which in principle is fine and makes more sense than a game disk. However, the reliance on corporations to not fuck you over is the issue.

      Archiving all your games is easier than said done too. To properly “keep” every game, you’ll need a lot of high-capacity storage devices. Going by common file backup strategy, we need to store at least 3 copies, ideally 1 off site somehow. That’s going to add up quick.

      And hopefully your game is DRM free and doesn’t try to phone home looking for a valid license on a deprecated server.

    • Cherry@piefed.social
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      11 days ago

      It’s not like they can remove At from your library at a future date. You can lose your login. You might wanna sell it and switch to a different platform. The disc is your key to that.

  • Arcane2077@sh.itjust.works
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    11 days ago

    They’re delaying the physical release for the same reason they’re delaying the PC release. To keep interest high over time and fleece collectors and double dippers. Is it not obvious?

    It also has the added benefit of completely avoiding the largest early-leak vector

  • TIEPilot@lemmy.world
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    11 days ago

    I never played on of the GTA series. But I’m done I can’t buy a game w/o a DVD/CD so I can play when I’m on generator.

    Also why I have over a 1k dvd movies.

    • frongt@lemmy.zip
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      11 days ago

      A large number of games on Steam don’t have always-online DRM. And Steam has an offline mode too. And, of course, there’s GOG and other non-DRM platforms.

  • QuandaleDingle@lemmy.world
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    10 days ago

    Digital media is dead. It’s not like you can fit the whole game on the disc anymore. The next best thing is to get DRM free digital games that you truly own.