• futurefossil@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    4 hours ago

    It’s crazy to me that people can get so excited by pumping out slop.

    What do they think creativity is?

  • biofaust@lemmy.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    5 hours ago

    This is the saddest blog post I ever read. Asking a machine to “make it fun”… I really hope this is the bottom of the barrel, because I am not sure I can take more.

    • brsrklf@jlai.lu
      link
      fedilink
      English
      arrow-up
      10
      ·
      4 hours ago

      Yeah, so sad. You hate games that are “designed by committee”, just wait for “designed by a machine regurgitating the most common designs by committee”.

  • Voumig@lemmy.pt
    link
    fedilink
    English
    arrow-up
    10
    ·
    5 hours ago

    “Please make it fun” it’s such a boring way to make or think about games. The entire point is to find that fun by playing and iterating on it.

    I don’t care if AI can make a game for me, I actually enjoy the make process

    • GeneralEmergency@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      38 minutes ago

      “Please make it fun”

      Would this lead to a game about being a border control agent in a fictionalised soviet country?

      I very much doubt it.

      • Telorand@reddthat.com
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        1
        ·
        3 hours ago

        That’s the dumbest thing I’ve heard today. Having Claude “play”-test a game 1200 times isn’t the same as having 1200 humans playtest something. It’s having one pseudorandom test 1200 times.

        Also, isn’t the point of games that humans play them? That’s why it’s called a playtest. Humans play the game and report what they found enjoyable versus what needed work. The designer then gets to choose if adding units or balancing abilities is warranted. How would a machine know what an audience finds fun? How could it know what a dominant strategy might be? They don’t, and this idea that you can outsource creativity to AI is fundamentally flawed.

      • TheAgeOfSuperboredom@lemmy.ca
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 hours ago

        So I guess fun is mashing together a bunch of features from other RTS and MOBAs. In days gone by this sort of thing was considered shovelware garbage. I guess with AI in the mix it’s now called innovation.

        Also… combat juice?