The ability to change features, prices, and availability of things you’ve already paid for is a powerful temptation to corporations.

  • yum_burnt_toast@reddthat.com
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    2 years ago

    the way i see it, on big budget productions anyone who is relying on their paycheck to survive already got paid for their work, and the ones collecting royalties or sales percentages are rich enough that i couldnt care less. smaller independent studios or individual creators are the ones that i will always support, and in cases like itch.io games that are pwyw i will take the free download and figure out how much i will pay based on how much i like the game.

    • ParsnipWitch@feddit.de
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      2 years ago

      Don’t you see the problem in your reasoning? When everyone would just pirate, nobody would be able to get paid. The money that pays the wages for the workers isn’t willed into existence, it ultimately comes from the consumer. Bigger studios pay their workers before the project is finished. That money comes from ongoing sales they produced before.

      • KairuByte@lemmy.dbzer0.com
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        2 years ago

        If I’m pirating, it means I either can’t afford the item, it’s too hard to get, or the ways to get it have been made overly complex and frustrating. This means literally no money was ever going in anyone’s pockets to begin with.

        How am I preventing a sale that was never going to take place to begin with?