Ah, fond memories of tying up the house phone line all weekend for a 48 hour non-stop Starcraft marathon over AOL, getting pings on battle.net that were embarrassing then but are probably considered warcrimes today.
I played Descent against my friend by dialing into his computer directly. Worked amazingly well considering the specs of the machines. We had a rule that if he got disconnected because his mom picked up the phone we’d have to restart the match.
(I was already so chronically online by that time my parents had sprung for a second phone line.)
It’s amazing any real-time gaming worked with all that latency.
I routinely played Quake 2 with 200-300ms ping. I had to abandon hitscan weapons entirely, relying on rockets and grenades to do any damage. I never dominated any pub matches, but I usually wasn’t dead last either. Anyway, forcing that much latency on gamers nowadays is disallowed under multiple UN sanctions.
Ah, fond memories of tying up the house phone line all weekend for a 48 hour non-stop Starcraft marathon over AOL, getting pings on battle.net that were embarrassing then but are probably considered warcrimes today.
I played Descent against my friend by dialing into his computer directly. Worked amazingly well considering the specs of the machines. We had a rule that if he got disconnected because his mom picked up the phone we’d have to restart the match.
(I was already so chronically online by that time my parents had sprung for a second phone line.)
It’s amazing any real-time gaming worked with all that latency.
I routinely played Quake 2 with 200-300ms ping. I had to abandon hitscan weapons entirely, relying on rockets and grenades to do any damage. I never dominated any pub matches, but I usually wasn’t dead last either. Anyway, forcing that much latency on gamers nowadays is disallowed under multiple UN sanctions.