Lee Duna@lemmy.nz to Technology@lemmy.worldEnglish · 8 months agoRay tracing made possible on 42-year-old ZX Spectrum: 'reasonably fast, if you consider 17 hours per frame to be reasonably fast'www.pcgamer.comexternal-linkmessage-square39fedilinkarrow-up1441arrow-down112
arrow-up1429arrow-down1external-linkRay tracing made possible on 42-year-old ZX Spectrum: 'reasonably fast, if you consider 17 hours per frame to be reasonably fast'www.pcgamer.comLee Duna@lemmy.nz to Technology@lemmy.worldEnglish · 8 months agomessage-square39fedilink
minus-squarepixeltree@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up3·8 months agoReally depends on the complexity of the frame being rendered for how fast your laptop can render it
minus-squarefrezik@midwest.sociallinkfedilinkEnglisharrow-up1·8 months agoRay tracing speed primary depends on the number of pixels, not the complexity of the scene.
minus-squarepixeltree@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up1·edit-28 months agoThe complexity of your scene makes a huge difference. If your scene has fewer things for light to bounce off of, doing the ray tracing is much faster (Source: I do blender renders with cycles)
Really depends on the complexity of the frame being rendered for how fast your laptop can render it
Ray tracing speed primary depends on the number of pixels, not the complexity of the scene.
The complexity of your scene makes a huge difference. If your scene has fewer things for light to bounce off of, doing the ray tracing is much faster
(Source: I do blender renders with cycles)