• mojofrododojo@lemmy.world
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      9 months ago

      Right? I think there’s a whole series of ‘workplace harassment comics’ to be made out of this.

      Don’t: not be henry cavill

      “Hey, want to come over and play a table top war game?”

      “Ew no loser, ugh, sexual harassment!”

      Do: Be henry cavill

      “Hi, I’m Henry Cavill. Want to come over and play a table top war game?”

      “oh the lore is deep so many fascinating factions and player agency in customization!”

      • thesilverpig@lemmy.world
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        9 months ago

        I hear Ork players tend to benefit from a more jovial win or lose disposition as Orks kind of either crush it or fall apart depending on their luck.

        • Phil_in_here@lemmy.ca
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          9 months ago

          I recently learned to embrace that brand of Orkiness.

          Bucket of dice, zero hits? It’s not bullshit, it’s fucking hilarious. Because it’s more fun that way.

        • Wugmeister@lemmy.dbzer0.comOP
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          9 months ago

          The actual problem for me is the Green Tide. In order to do Orks well, you need to replace the local atmosphere with orks and grots. That’s a lot of painting, and I hate tedious busy work. Sure, you can field a bunch of killa kanz instead, but that’s a huge point sink and in order to get an effective army you need at least nine of them plus at least 3 deff dreds and a bunch of mekboyz that all look the same. Unfortunately most of the other armies are a bit more fun to paint.