It’s such a buzzkill to lose a race because you took a turn you shouldn’t have after blazing through the first 3/4 of it in first. For a game that requires twitch reactions at high speeds, it certainly was a choice to make players have to constantly take their eyes off the road to find the map.
Paradise was great, but I think strict tracks are way better than finding your way from point A to point B.
It’s such a buzzkill to lose a race because you took a turn you shouldn’t have after blazing through the first 3/4 of it in first. For a game that requires twitch reactions at high speeds, it certainly was a choice to make players have to constantly take their eyes off the road to find the map.