how’s the current state of controller support? i played a bit during EA but had been planning on waiting til the PS5 release cuz I figure the layout options would be in a better state by then.
There’s a controller layout from someone with some thousand hours of playtime that imitates a more traditional mouse setup where you move the cursor with the right track pad and then right and left click with the triggers (like you would in desktop mode). I’ve switched to using that and I like it more, even though the official controller layout does a decent job, it gets a bit annoying going through all the combat actions.
The cool Thing about playing with Controller is, that you can play it like a 3rd Person game, which is a cool option to experience the gane in a different way. But yeah problem is that all the skills and spells are not as essy to manage as with Mouse and keyboard.
The only problem I’ve run into is my own muscle memory difference between the switch and deck layouts. The way they’ve done the radial menus, and especially the turn-based combat, make controller confusion much less of a factor. My thumb still gets confused between A and B more than. anything else, but BG is very forgiving.
As a point of reference Cyberpunk to be pretty tough in the real time parts. Stray is a bit more forgiving and had been my most played deck game before BG.
I can already tell I’m going to play this one through the end though.
Different than D:OS2, which means I’ve skipped a couple turns accidentally while adjusting to the new scheme. And there is some level of “I have 30 actions I could do so have multiple screens of choices to sort through”, but it’s not bad to get used to and I think it mostly works reasonably well. There are a couple changes vs D:OS2 I would have rather seen reverted (I like the old inventory better), but for the depth of the options you have it’s done pretty well. As much as I personally want to play everything with a controller, there’s a reason certain games don’t bother supporting them. They do a good job of showing that controllers are capable with good design.
how’s the current state of controller support? i played a bit during EA but had been planning on waiting til the PS5 release cuz I figure the layout options would be in a better state by then.
how’s the current state of controller support? i played a bit during EA but had been planning on waiting til the PS5 release cuz I figure the layout options would be in a better state by then.
There’s a controller layout from someone with some thousand hours of playtime that imitates a more traditional mouse setup where you move the cursor with the right track pad and then right and left click with the triggers (like you would in desktop mode). I’ve switched to using that and I like it more, even though the official controller layout does a decent job, it gets a bit annoying going through all the combat actions.
The cool Thing about playing with Controller is, that you can play it like a 3rd Person game, which is a cool option to experience the gane in a different way. But yeah problem is that all the skills and spells are not as essy to manage as with Mouse and keyboard.
The only problem I’ve run into is my own muscle memory difference between the switch and deck layouts. The way they’ve done the radial menus, and especially the turn-based combat, make controller confusion much less of a factor. My thumb still gets confused between A and B more than. anything else, but BG is very forgiving.
As a point of reference Cyberpunk to be pretty tough in the real time parts. Stray is a bit more forgiving and had been my most played deck game before BG.
I can already tell I’m going to play this one through the end though.
Different than D:OS2, which means I’ve skipped a couple turns accidentally while adjusting to the new scheme. And there is some level of “I have 30 actions I could do so have multiple screens of choices to sort through”, but it’s not bad to get used to and I think it mostly works reasonably well. There are a couple changes vs D:OS2 I would have rather seen reverted (I like the old inventory better), but for the depth of the options you have it’s done pretty well. As much as I personally want to play everything with a controller, there’s a reason certain games don’t bother supporting them. They do a good job of showing that controllers are capable with good design.
Haven’t played it myself, but this article on PCGamer seems to imply that it’s good support since they switched to using controller completely: https://www.pcgamer.com/baldurs-gate-3-controller-playthrough/