• steventrouble@programming.dev
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    5 months ago

    I disagree with this article.

    I do all my development on the cheapest MacBook Air, which has the old M1 and only 8GB of RAM. It was $500, which is cheaper than most Windows workstations. I’ve never noticed performance issues, and I work on some absolute monsters of projects, including game dev in Rust and Godot.

    In particular, it works waaaay better for Rust and TypeScript dev than my $3k Dell laptop, because unlike my Dell laptop it doesn’t crash every 3 hours and the battery lasts longer than 30 minutes. I can run docker with my full stack and it stays cool as a cucumber, no noticeable lag.

    • sabin@lemmy.world
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      5 months ago

      Just because you can get away with 8 does not mean you should. Go google around and find just how cheap an additional 8 gb of laptop RAM is these days.

      • steventrouble@programming.dev
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        5 months ago

        Just because you can buy 64GB of RAM doesn’t mean you need it. Laptops these days are more powerful than supercomputers used to be. If you just spend a little time tuning your applications you barely need any RAM.

        • sabin@lemmy.world
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          5 months ago

          I didn’t say 64. I said 16 which is perfectly reasonable. Your comment reads like damage control from an apple employee.

    • ulterno@lemmy.kde.social
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      5 months ago

      But can it compile UE4 from source?

      explanation

      If you compile using multiple threads by core count and low RAM, you may see crashes depending upon size and configuration of the project.

      • steventrouble@programming.dev
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        5 months ago

        I try not compile things unnecessarily when a plugin would be just as good. Waste not want not. 🤷

        Not trying to kink shame, I just don’t get off on wasting CPU cycles for no reason. You do you.

        • ulterno@lemmy.kde.social
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          5 months ago

          Please do educate me on as to how to get Unreal Engine 4 as a “plugin” (of what?) without building it.

          The only ways I see to get UE4 on Linux is to install the AUR, which compiles from source, or Compile it with your own settings from the GitHub project.