To avoid the gaps you can line them up with an overlap.
You can adjust the vertices of the model slightly to help facilitate this. The most natural-feeling way to do it in Blender is by using the Sculpt mode.
You can use a Boolean addition operation to then make the two models a single piece of geometry. Or not bother (if you are printing on FDM or at 100% infill in resin, it won’t really hurt either way).
This is subtractive rather than additive but I ended up following this video vaguely as a start when I was doing keychains. Cad packages weren’t enjoying the vector image. I ended up creating an stl for the components (text, image and body) and merging them with a boolean operation, think this might help you get started as I had no idea where to even look.
To avoid the gaps you can line them up with an overlap.
You can adjust the vertices of the model slightly to help facilitate this. The most natural-feeling way to do it in Blender is by using the Sculpt mode.
You can use a Boolean addition operation to then make the two models a single piece of geometry. Or not bother (if you are printing on FDM or at 100% infill in resin, it won’t really hurt either way).
This feels like the way to go. Any tips on where to find a tutorial for doing this in blender? Or even just what I should google lol
This is subtractive rather than additive but I ended up following this video vaguely as a start when I was doing keychains. Cad packages weren’t enjoying the vector image. I ended up creating an stl for the components (text, image and body) and merging them with a boolean operation, think this might help you get started as I had no idea where to even look.