“The problem lies in the data Valve uses to make these suggestions.” According to the YouTuber, Valve hasn’t updated its conversion rates since 2022, when it first introduced the regional pricing system. At that point in time, “the Polish currency was near its weakest” – but Steam is still “using this weak old rate” from three years ago.

  • squaresinger@lemmy.world
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    4 days ago

    Does Valve set the prices? I thought it was the publishers/developers/who ever manages the steam product listing.

    • shneancy@lemmy.world
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      4 days ago

      it’s the devs/publishers yes

      some time ago Palworld devs lowered the regional price for Poland as they noticed it was relatively more expensive for Poles to buy the game, they got a lot of praise for that

      • squaresinger@lemmy.world
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        4 days ago

        I think Poland is just in the crappy position of not being on developers/publishers radars and being lumped in with other nearby countries when it comes to pricing.

        I’ve heard similar complaints of polish people for all sorts of platforms, not only steam.

        And I think them not having the euro probably adds to the situation since the value of the polish zloty has been going up compared to the euro.

        So if publishers set the price to the euro equivalent in 2022, and the Zloty rose by 20% compared to the Euro in the mean time, you end up with the prices that are there now.

        The difference to the USD over the same time is even more stark at 36%.

  • w3dd1e@lemmy.zip
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    4 days ago

    YouTube charges ≈$1.50 USD in some countries and charges $14 USD in the United States. I just thought this was standard. Shitty, but normal.

  • snooggums@piefed.world
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    4 days ago

    While I get the underlying point, any schedule for changing prices is going to cause a proportional gap as well. Even changing annually will have points in time where purchasing power relative to the dollar changes.

    Plus constantly changing would seem like they are trying to get more at certain times. Honestly there isn’t a pricing scheme that involves the US dollar that isn’t just converting local currency to dollars at the time of purchase and that is a whole can of worms too.

    • Echo Dot@feddit.uk
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      4 days ago

      The whole thing is stupid anyway.

      If I have a game that I’m selling for $30 that doesn’t necessarily mean that I convert into the local currency and sell that game for $30 in Nigeria (I have no idea what currency they use in Nigeria).

      I might not be able to sell the game for $30 in Nigeria because that might be 3 months of the annual income. But I don’t want to totally give up on the Nigerian market so I sell the game for $5, that way at least I’m still selling the game for some money.

      To be honest I would probably prefer not to be basin my game pricing on the US dollar anyway right now. It doesn’t seem like the most stable currency. Not many never was anyway.

    • Keegen@lemmy.zip
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      4 days ago

      I don’t really care what they do, I just want them to do ANYTHING. Either update the regional pricing more regularly or just get rid of the damned thing and let me pay in USD/EUR. There are some rare publishers that will actually go out of their way to manually set the regional pricing to make it reasonable but most of them just follow the default suggested Steam one leading to massively overpriced games. I’m Polish and at this point I only buy games on sales, the final price still often comes close to what the game would cost me in USD/EUR without any sale.

      Edit: Valve themselves specifically says in their SteamWorks documentation on pricing for developers

      All of these factors have driven us towards the commitment to refresh these price suggestions on a much more regular cadence, so that we’re keeping pace with economic changes over time.

      and yet the prices remain the exact same since they introduced the Regional Pricing Recommendations in 2022.

    • sibachian@lemmy.ml
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      4 days ago

      they changed the model back when the dollar collapsed which ended up like a firesale for those aware. i bought sooo much within those 2 days window lol.

    • CosmoNova@lemmy.world
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      4 days ago

      That would mean a $70 game in the US costs $86.10 in Poland. Not $100. The math doesn‘t check out for a lot of games I think.

      • stuner@lemmy.world
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        4 days ago

        Yes, and it should probably be cheaper in Poland. But it’s really 17% more expensive in this case, not 44% (or 30% as the article calculates).

        • WR5@lemmy.world
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          4 days ago

          Yeah I was curious where the 30% was originating when it looks like 45%

            • WR5@lemmy.world
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              4 days ago

              Right. The increase is from ~$69, so it’s +~45% more expensive. If it was a decrease from the $101 it would be ~31% cheaper.

  • Aatube@kbin.melroy.org
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    4 days ago

    In theory, this should make games “more accessible to a larger audience.” But, as Water CS2 says, “The problem lies in the data Valve uses to make these suggestions.” According to the YouTuber, Valve hasn’t updated its conversion rates since 2022, when it first introduced the regional pricing system. At that point in time, “the Polish currency was near its weakest” – but Steam is still “using this weak old rate” from three years ago.

    • Ugurcan@lemmy.world
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      4 days ago

      Fun side note: It’s Yannis Varoufakis, who would later become Greece Finance Minister during the turmoils, started the whole Regional Pricing (and the very first item marketplace with TF2) when he was Valve’s CFO.

  • whereyaaat@lemmings.world
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    4 days ago

    Useful idiots deserve to be charged as much as they’re willing to pay.

    Anything less, and they will legitimately get upset at the business not ripping them off.

  • LadyAutumn@lemmy.blahaj.zone
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    4 days ago

    Not directly related to post but. The steam sale prices are honestly ridiculous. Barely even discounted. Like 30% off games that are over 5 years old.