Clair Obscur won multiple awards but used generative AI art as placeholders during production.

The Indie Game Awards revoked Clair Obscur’s Debut and Game of the Year after the AI disclosure.

IGAs reassigned the awards (Blue Prince, Sorry We’re Closed) and reignited debate on gen-AI use.

  • lepinkainen@lemmy.world
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    3 months ago

    Sandfall Interactive further clarifies that there are no generative AI-created assets in the game. When the first AI tools became available in 2022, some members of the team briefly experimented with them to generate temporary placeholder textures. Upon release, instances of a placeholder texture were removed within 5 days to be replaced with the correct textures that had always been intended for release, but were missed during the Quality Assurance process

    Sauce: https://english.elpais.com/culture/2025-07-19/the-low-cost-creative-revolution-how-technology-is-making-art-accessible-to-everyone.html

    Not exactly a massive AI slop problem, right?

    • kadu@scribe.disroot.org
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      3 months ago

      One of the rules was no AI during development, they voluntarily claimed they didn’t use it.

      They used it. Sure, in a minor way, but they used it and got caught.

      The rules are the rules. Some chess events ban caffeine, we might laugh and say drinking a cup of coffee is not a big deal - but they’d be disqualified.

      • SlimePirate@lemmy.dbzer0.com
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        3 months ago

        The rules are the rules

        This has the same validity as an argument as “I was just following orders” or “I am just doing my job” or “I told you I would hit you in five seconds, so you did know” same reasoning behind teachers that throw students out for being 5 minutes late

      • lepinkainen@lemmy.world
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        3 months ago

        But this is like banning someone from a chess event because they experimented with caffeine 3 years ago and accidentally left a single Nespresso pod in their bag. That they also immediately threw in the trash when they noticed

        • canofcam@lemmy.world
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          3 months ago

          Or like they submitted a game to an award that said no AI in development, said they didn’t use AI in development, when in reality they did.

          • lepinkainen@lemmy.world
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            3 months ago

            Because they thought they didn’t and found out 3 year old in-house AI test assets ended up in the release version. And promptly replaced them with the actual art done by their own actual artists, the ones who did the AI experiment.

            • canofcam@lemmy.world
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              3 months ago

              That’s fine, but they did use AI in development, so whether or not they removed the assets they should not be included in this award category.

              • lepinkainen@lemmy.world
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                3 months ago

                You do acknowledge that “using AI during development” is a massive thing to ban games for.

                How can they check for that in the future?

                • Pup Biru@aussie.zone
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                  3 months ago

                  it’s irrelevant whether you agree with the rule or not… the award is for games that didn’t use AI during development. the game should not have originally been in contention for the award

                  i tend to agree this is the right way to use AI assets, but this isn’t the award for them… it doesn’t matter if it was accidental, if it was removed before release, or anything else

                  • lepinkainen@lemmy.world
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                    3 months ago

                    Yes it’s their rule. It’s a stupid rule.

                    But how do they intend to police said rule in the future? Since it clearly isn’t just for released art assets but THE WHOLE PROCESS.

                    If it’s just self reported what’s the point?

                • canofcam@lemmy.world
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                  3 months ago

                  I don’t know. It’s not really up to me to figure that out, either. Companies should self-report on their AI usage.

    • Final Remix@lemmy.world
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      3 months ago

      Right. The far bigger problem is how trash of an engine Unreal5 is, and all the forced processing making things look and run like shit. But that’s not just a Clair Obsur problem.