I’m not too familiar with WoW, but I think it’s a bit different.
In the idle clicker, you quickly get to exponential numbers, so when you’re optimizing the party and you have a choice of say, something that doubles your base damage or something, it really feels irrelevant because after all the other multipliers your hero is already dealing 2x10^(102), and going to 4x10^(102) is nothing
Happens in MMOs too, world of Warcraft was bad with it over the years on and off.
They’ve reduced the numbers down multiple times so that people start to feel progression again.
I’m not too familiar with WoW, but I think it’s a bit different.
In the idle clicker, you quickly get to exponential numbers, so when you’re optimizing the party and you have a choice of say, something that doubles your base damage or something, it really feels irrelevant because after all the other multipliers your hero is already dealing 2x10^(102), and going to 4x10^(102) is nothing