• GnuLinuxDude@lemmy.ml
    link
    fedilink
    English
    arrow-up
    125
    arrow-down
    2
    ·
    23 days ago

    The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!

    It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.

      • Noxy@pawb.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        21 days ago

        VR has actual staying power though. It genuinely adds a lot to a game or a simulation. VRchat especially is like a deeply emotional thing to folks who don’t feel like they belong in their real bodies and can exist in VR a more true representation of themself

          • Rai@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            22 days ago

            BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.

    • halcyoncmdr@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      17
      ·
      23 days ago

      That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

      https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

      • ysjet@lemmy.world
        link
        fedilink
        English
        arrow-up
        45
        ·
        23 days ago

        I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

        Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        23 days ago

        You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.

      • JackbyDev@programming.dev
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        23 days ago

        It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.

        • halcyoncmdr@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          23 days ago

          Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.

          • Vespair@lemmy.zip
            link
            fedilink
            English
            arrow-up
            3
            ·
            23 days ago

            Because Epic doesn’t care about end users and won’t add necessary end user features like reviews.

            It’s cool that Epic wants to pay developers more, but the way they disregard the consumer makes the platform non-viable

        • underscores@lemmy.zip
          link
          fedilink
          English
          arrow-up
          0
          arrow-down
          1
          ·
          23 days ago

          company: “I want what steam is making and more” shareholders: “brilliant”

        • BlueMagma@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          6
          ·
          23 days ago

          Most other competitors charge less than steam, but steam has a clause which prevents devs from putting their games cheaper elsewhere. This is the real big shitty move made by valve, otherwise they do mostly everything right. I hope someone challenges this clause in a court of law someday, it looks very monopolistic to me