• GnuLinuxDude@lemmy.ml
    link
    fedilink
    English
    arrow-up
    125
    arrow-down
    2
    ·
    23 days ago

    The announcement did not include Copilot? No mention of 300 useless AI features being shoved down our throats??!

    It’s wild how by virtue of the fact that Valve isn’t a publicly traded company beholden to shareholders, the same Valve which has a history of putting out half-baked goods and which has an always-on DRM client called Steam, seems poised to surpass most of its competitors both in the user privacy and hardware hardware spaces with just straightforward products. They have a product to sell, and that’s it. They don’t need to micro-optimize for bullshit like seemingly every other large tech company does.

      • Noxy@pawb.social
        link
        fedilink
        English
        arrow-up
        2
        ·
        21 days ago

        VR has actual staying power though. It genuinely adds a lot to a game or a simulation. VRchat especially is like a deeply emotional thing to folks who don’t feel like they belong in their real bodies and can exist in VR a more true representation of themself

          • Rai@lemmy.dbzer0.com
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            23 days ago

            BTC is neat and I do have some, but I didn’t get into LLMs, no use case for me at this point. But I think VR is in a completely different bucket. VR was so fucking awesome for my partner and myself to chill out in with our friends in 2020 when we couldn’t go out and see peeps. It’s also easily the best most fun form of exercise.

    • halcyoncmdr@lemmy.world
      link
      fedilink
      English
      arrow-up
      22
      arrow-down
      17
      ·
      23 days ago

      That’s because they make an insane amount of money by taking 30% of every sale on their platform, which nearly everyone uses because they’re a near monopoly and the alternatives are terrible. Around $3.5 Million per employee, nearly 5x the next highest company, which is Facebook at around $780,000 per employee.

      https://www.pcgamer.com/gaming-industry/valves-reported-profit-per-head-from-steam-commissions-is-out-there-and-at-usd3-5-million-per-employee-it-makes-apple-and-facebook-look-like-a-lemonade-stand/

      • ysjet@lemmy.world
        link
        fedilink
        English
        arrow-up
        45
        ·
        23 days ago

        I should note that 30% is incredibly standard in the industry, and Valve offers a LOT more for that 30% than literally any other digital publisher. Physical publishers take substantially more, and the only digital store that offers less is EGS, which is simultaneously absolute dogshite and also has been trying very, very hard to astroturd the ‘30%’ thing for ages.

        Nintendo, Sony, and Apple all take 30%. I think MS does as well, but don’t quote me on that one.

      • CosmoNova@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        ·
        23 days ago

        You‘re getting downvotes for no reason. Also anyone who ever had to contact Steam support felt how criminally understaffed they are so it makes sense they make tons of money per employee I guess.

      • JackbyDev@programming.dev
        link
        fedilink
        English
        arrow-up
        5
        ·
        edit-2
        23 days ago

        It’s fucking wild. Like, I love Steam, don’t get me wrong, but holy shit just suck less (edit: than other stores do) and charge less (edit: of devs) and you could gobble up a lot of that market share. But none of them do.

        • halcyoncmdr@lemmy.world
          link
          fedilink
          English
          arrow-up
          7
          ·
          23 days ago

          Notably Epic charges less than 30% (something like 12% IIRC) to try to get more of that market. They even give away games. But their app is still inferior so it gets less use.

          • Vespair@lemmy.zip
            link
            fedilink
            English
            arrow-up
            3
            ·
            23 days ago

            Because Epic doesn’t care about end users and won’t add necessary end user features like reviews.

            It’s cool that Epic wants to pay developers more, but the way they disregard the consumer makes the platform non-viable

        • underscores@lemmy.zip
          link
          fedilink
          English
          arrow-up
          0
          arrow-down
          1
          ·
          23 days ago

          company: “I want what steam is making and more” shareholders: “brilliant”

        • BlueMagma@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          6
          ·
          23 days ago

          Most other competitors charge less than steam, but steam has a clause which prevents devs from putting their games cheaper elsewhere. This is the real big shitty move made by valve, otherwise they do mostly everything right. I hope someone challenges this clause in a court of law someday, it looks very monopolistic to me

    • Blaster M@lemmy.world
      link
      fedilink
      English
      arrow-up
      69
      ·
      23 days ago

      even more nuts is that it will support pc games via FEX, an emulation layer that runs x86 windows games on ARM in Linux

      In addition to streaming from your battlestation

      • vodka@feddit.org
        link
        fedilink
        English
        arrow-up
        23
        ·
        23 days ago

        They talked about streaming VR games from the SteamOS based steam machine to it.

        So with that I’d assume we’re finally getting some much needed progress to SteamVR on linux.

  • CosmoNova@lemmy.world
    link
    fedilink
    English
    arrow-up
    30
    arrow-down
    1
    ·
    23 days ago

    Not gonna lie the controller looks ass but maybe it feels fantastic so I‘ll wait with my final judgement. I‘m interested to see how they will try to push VR since most users are still incredibly uninterested in it.

    • explodicle@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      24
      ·
      23 days ago

      I’ve wanted to get into VR for the longest time but they all seemed like extremely walled gardens. This sounds awesome to me.

      • oopsgodisdeadmybad@lemmy.zip
        link
        fedilink
        English
        arrow-up
        4
        ·
        23 days ago

        The problem is to really make an informed decision you have to try it first-hand. The sensory experience unlike any other device, so descriptions aren’t super helpful, video doesn’t convey what it’s actually like, so you really have to experience it to understand it.

        Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

        And unless you know someone that already jumped in and can try theirs, a lot of people like me just don’t want to commit sight unseen. (I mean I’m also broke, but this would be true anyway)

        I don’t have a way to try it out, so until I do it’s not on my radar to care. I’m very curious about it. Even if I don’t like it I do really want to see what it’s like at least once. But I’m not gonna pay for that chance. It’s gotta impress me without effort on my part (more than driving to it anyway).

      • Ftumch@lemmy.dbzer0.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        23 days ago

        I’ve got a Meta Quest 2 as a hand-me-down and yes, it’s extremely locked down. It’s possible to use a third-party app store, but to make it work you have to get a developer account with Meta and enable wireless debugging.

      • FatVegan@leminal.space
        link
        fedilink
        English
        arrow-up
        3
        ·
        23 days ago

        I really want to love VR, but it’s just not for me. And i don’t think i’m alone with that. To me, VR is something you try in a mall for 20min and think it’s cool and not something you want to play around with home.

      • Blackmist@feddit.uk
        link
        fedilink
        English
        arrow-up
        1
        ·
        23 days ago

        I mean, you can certainly pick up a used Quest 2 if you wanted to try it out. There’s a handful of exclusive stuff in the Quest store you’d be able to use, but not much of value. Resident Evil 4 VR is about it for the Q2. I think there was a Batman game for the Q3. You’d have access to anything the Steam Frame has access to if you’re streaming from a PC.

        I think the PSVR2 works as well, but it’s wired only.

        Half Life Alyx is certainly worth a blast through.

        • explodicle@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          23 days ago

          Stories like Ftumch’s reply, and the fact that it’s owned by Meta 🤮 have deterred me from wanting to try that one.

      • oopsgodisdeadmybad@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        23 days ago

        The problem is to really make an informed decision you have to try it first-hand. The sensory experience unlike any other device, so descriptions aren’t super helpful, video doesn’t convey what it’s actually like, so you really have to experience it to understand it.

        Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

        And unless you know someone that already jumped in and can try theirs, a lot of people like me just don’t want to commit sight unseen. (I mean I’m also broke, but this would be true anyway)

        I don’t have a way to try it out, so until I do it’s not on my radar to care. I’m very curious about it. Even if I don’t like it I do really want to see what it’s like at least once. But I’m not gonna pay for that chance. It’s gotta impress me without effort on my part (more than driving to it anyway).

        • Electricd@lemmybefree.net
          link
          fedilink
          English
          arrow-up
          5
          ·
          23 days ago

          Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.

          you can build a resistance to it. It takes time, and it was the case for me

          • oopsgodisdeadmybad@lemmy.zip
            link
            fedilink
            English
            arrow-up
            2
            ·
            23 days ago

            Maybe so, but you probably need to enjoy your first exposure to want to drop money on an entire setup for it.

            It’s already crazy enough to drop that money just hoping you like it, but if you drop it hoping it stops making you nauseous, that’s a much bigger ask.

            I’m still hoping I won’t have that problem. I do get car sick on meandering drives, but not even close to as bad as I did 10-15 years ago, but the worse the drive gets, the more I have to stay staring out the car windows.

            I assume the VR effect would be similar, given it’s a similar symptom, but backwards. (In VR you don’t feel motion, but you see it, whereas in a car, you feel it, but either don’t see it from not looking, or if you have wide visibility it looks like you’re not moving as much compared to the background)

            • Electricd@lemmybefree.net
              link
              fedilink
              English
              arrow-up
              4
              ·
              23 days ago

              As someone who used to get sick in cars and boats, I got it, so you might as well

              If the technology interests you, then sick or not, you’ll probably like it. Won’t play every day, but it’ll be a nice experience.

              Start with games with not a lot of motion (beat saber for example), then move to more intensive games. You’ll get sick after 15mins, then 20mins, then 25… until you last for a couple hours, and at this point you’ve built your resistance.

              Just stop playing when you feel sick and try again an hour later when you feel better or a few days later

              But yea, VR isn’t straightforward or an obvious purchase. It requires time and will, and money, obviously

              It’s clearly a luxury and you need to have too much money or be really motivated to purchase it

              • oopsgodisdeadmybad@lemmy.zip
                link
                fedilink
                English
                arrow-up
                1
                ·
                23 days ago

                Personally that’s what I’d like to do anyway. I’m saying that to discuss the growth of the technology among the masses.

                Assuming it doesn’t make me violently ill, i like tech and gaming enough to keep it around otherwise. But the potential for the issue and the committal involved off the bat are difficulties for any new, different-enough tech.

          • oopsgodisdeadmybad@lemmy.zip
            link
            fedilink
            English
            arrow-up
            1
            ·
            23 days ago

            Maybe so, but you probably need to enjoy your first exposure to want to drop money on an entire setup for it.

            It’s already crazy enough to drop that money just hoping you like it, but if you drop it hoping it stops making you nauseous, that’s a much bigger ask.

            I’m still hoping I won’t have that problem. I do get car sick on meandering drives, but not even close to as bad as I did 10-15 years ago, but the worse the drive gets, the more I have to stay staring out the car windows.

            I assume the VR effect would be similar, given it’s a similar symptom, but backwards. (In VR you don’t feel motion, but you see it, whereas in a car, you feel it, but either don’t see it from not looking, or if you have wide visibility it looks like you’re not moving as much compared to the background)

            • AdrianTheFrog@lemmy.world
              link
              fedilink
              English
              arrow-up
              2
              ·
              23 days ago

              I’m someone who has gotten sick in cars before (rarely) but I have done a lot of crazy stuff on VR and never felt remotely sick. I’m an outlier though

    • D_C@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      2
      ·
      23 days ago

      The first controller looked the same, but was very good to use once you got used to it. The build quality, though, was…fucking terrible.

      I had to fix my controllers so many times that in the end I was swapping them out almost weekly. Still, felt great in the hand.

      • titanicx@lemmy.zip
        link
        fedilink
        English
        arrow-up
        1
        ·
        23 days ago

        I have the first controller, just dug it out the other day because I thought I was going to be able to use it on my new tablet, it still sucks. I never could get used to it, but it’s a far sight better looking then this thing.

    • nialv7@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      23 days ago

      It’s basically steam deck minus the screen. If you are used to the steam deck it’ll be fine.

  • MoonlitSanguine@lemmy.zip
    link
    fedilink
    English
    arrow-up
    22
    ·
    23 days ago

    Hopefully the Frames can compete with the Meta Quest in both price/performance. It will be good to have relatively affordable VR headset not made by Facebook.

  • AnimalsDream@slrpnk.net
    link
    fedilink
    English
    arrow-up
    17
    ·
    23 days ago

    I don’t like the look of this controller… I’m still gonna get one. Everything else I love.

    Especially that SteamOS is apparently going to become available on ARM devices.

  • Viirax@piefed.social
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    1
    ·
    23 days ago

    Finally, another worthwhile controller with symmetrical sticks. Now to find out how to get my hands on one…

      • Viirax@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        23 days ago

        I did notice that in this picture, but I don’t think it actually is. Pretty sure this is from the “animation” where the puck with the USB cable is put under the controller to charge, and not with the USB cable connected to the controller. From what I see though it should all be centered, even the puck and charging pins, so not sure why they made it off-center here

        • titanicx@lemmy.zip
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          1
          ·
          23 days ago

          I mean you will care if it doesn’t fit well in your hand and is too bulky. I mean that was the issue with the Xbox controller and still is issue with the Xbox controller for anybody with smaller hands I know the Japanese market had quite a stir regarding that. And this thing looks like it’s twice as thick as the Xbox controller. It reminds me of some of the old third party PC controllers that I used to have back in the 90s and early 2000s. In fact I had one that if you were to round off the top of this thing looked almost exactly like it.

      • onnekas@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        6
        ·
        23 days ago

        It looks ass on this picture. However, it kinda looks like a steamdeck without a screen which is no surprise. And I quite like the steamdeck controls…

      • Viirax@piefed.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        23 days ago

        I mean, sure it looks a bit odd, but if you remove the trackpads and reshape the controller based on not having those then it’s a pretty standard controller, no? It’s not like the added part for the trackpads does anything to change how you would hold the controller or anything, so I doubt it’d make much of a difference in use even if you never use the trackpads.

  • Kyden Fumofly@lemmy.world
    link
    fedilink
    English
    arrow-up
    16
    arrow-down
    2
    ·
    23 days ago

    Since the Steam Machine is more like an entry PC and not a console (and will be priced as that), does that mean that SteamOS for desktop will be officially supported?

    • LwL@lemmy.world
      link
      fedilink
      English
      arrow-up
      8
      ·
      23 days ago

      I forgot where but some time in the last 3 hours I read that the goal for steamOS is to be supported on all PCs, though it’s an ongoing effort.

      • sugar_in_your_tea@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        2
        ·
        22 days ago

        Yeah, it’s not released or supported outside of the Steam Deck or handheld partners. So you’re probably not going to get Nvidia drivers or anything else that’s not built in to the kernel.

        You don’t need it though, you can just run Steam in big picture mode on whatever distro you want.

  • zer0bitz@lemmy.world
    link
    fedilink
    English
    arrow-up
    15
    arrow-down
    1
    ·
    23 days ago

    I feel like if I use this controller those trackpads will go crazy because of my fat hands.

    • nyankas@lemmy.ml
      link
      fedilink
      English
      arrow-up
      30
      ·
      23 days ago

      The Steam Deck uses the capacitive thumb stick sensors to completely disable the trackpads as soon as the stick above the respective pad is touched. This works very well, so I think they‘ll implement the same thing here.

      • Pycorax@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        5
        ·
        23 days ago

        On the opposite of the spectrum, my small hands doesn’t play well with that feature. The capacitive sensors only works if your fingers touch the top of the sticks but I usually move the sticks by pushing on the round edges of it so I still occasionally brush against the touch pads which is annoying.

    • fistac0rpse@fedia.io
      link
      fedilink
      arrow-up
      6
      ·
      23 days ago

      “The hands you have used to game are too fat. To obtain a special gaming wand, please mash the controller with your palm now”

    • NuXCOM_90Percent@lemmy.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      23 days ago

      You would need REALLY massive hands to touch those when your thumbs are resting on the analog sticks or the face buttons.

  • Veedem@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    23 days ago

    Steam Machine is interesting. It feels like a solid time for someone to disrupt TV based gaming.

    • Suburbanl3g3nd@lemmings.world
      link
      fedilink
      English
      arrow-up
      10
      ·
      23 days ago

      If it’s priced at or around $500/$600, I’m getting one. Price will be very important to the success of these products.

  • Corridor8031@lemmy.ml
    link
    fedilink
    English
    arrow-up
    11
    ·
    23 days ago

    I hope this somehow manages to convince fortnite / ea to support it or support linux. I want to get rid of my xbox so bad.

    also i am excited for the headset, i am wondering how open source it is going to be and depending on that i definilty get one (Since it runs steam os, linux is possible atleast definitly)

    • nforminvasion@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      21 days ago

      It will be able to run android apps, any steam games, and because it’s going to run Steam OS, you can run lutris or heroic launcher as well. So emulation and a whole variety of older games.

      Also because it’s a stand alone, but can pair to a pc, you will be able to work straight on it with KDE desktop and whatever applications you want to run.

    • Baggie@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      22 days ago

      Right? It’s a huge bridge between x86 and ARM, it just opened up a potentially huge market for lower power consumption gaming devices. You could have like a Gameboy that runs silksong or something.

  • favoredponcho@lemmy.zip
    link
    fedilink
    English
    arrow-up
    9
    ·
    23 days ago

    Steam Frame is interesting. Would love a non-Meta VR headset that doesn’t cost $1k and also doesn’t have a million wires and base stations.

    • Redex@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      ·
      23 days ago

      It’s most probably gonna be around $1k, I saw someone say they expect it to be $900, but nothing concrete yet